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Speed up Util.FastCopyIntoChannel #21361

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Mar 9, 2024
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22 changes: 16 additions & 6 deletions OpenRA.Game/Graphics/SpriteLoader.cs
Original file line number Diff line number Diff line change
Expand Up @@ -22,20 +22,30 @@ namespace OpenRA.Graphics
/// </summary>
public enum SpriteFrameType
{
// 8 bit index into an external palette
/// <summary>
/// 8 bit index into an external palette.
/// </summary>
Indexed8,

// 32 bit color such as returned by Color.ToArgb() or the bmp file format
// (remember that little-endian systems place the little bits in the first byte!)
/// <summary>
/// 32 bit color such as returned by Color.ToArgb() or the bmp file format
/// (remember that little-endian systems place the little bits in the first byte).
/// </summary>
Bgra32,

// Like BGRA, but without an alpha channel
/// <summary>
/// Like BGRA, but without an alpha channel.
/// </summary>
Bgr24,

// 32 bit color in big-endian format, like png
/// <summary>
/// 32 bit color in big-endian format, like png.
/// </summary>
Rgba32,

// Like RGBA, but without an alpha channel
/// <summary>
/// Like RGBA, but without an alpha channel.
/// </summary>
Rgb24
}

Expand Down
202 changes: 110 additions & 92 deletions OpenRA.Game/Graphics/Util.cs
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@
#endregion

using System;
using System.Runtime.InteropServices;
using OpenRA.FileFormats;
using OpenRA.Primitives;

Expand Down Expand Up @@ -106,67 +107,21 @@ public static uint[] CreateQuadIndices(int quads)
public static void FastCopyIntoChannel(Sprite dest, byte[] src, SpriteFrameType srcType, bool premultiplied = false)
{
var destData = dest.Sheet.GetData();
var stride = dest.Sheet.Size.Width;
var x = dest.Bounds.Left;
var y = dest.Bounds.Top;
var width = dest.Bounds.Width;
var height = dest.Bounds.Height;

if (dest.Channel == TextureChannel.RGBA)
{
var destStride = dest.Sheet.Size.Width;
unsafe
{
// Cast the data to an int array so we can copy the src data directly
fixed (byte* bd = &destData[0])
{
var data = (uint*)bd;
var x = dest.Bounds.Left;
var y = dest.Bounds.Top;

var k = 0;
for (var j = 0; j < height; j++)
{
for (var i = 0; i < width; i++)
{
byte r, g, b, a;
switch (srcType)
{
case SpriteFrameType.Bgra32:
case SpriteFrameType.Bgr24:
{
b = src[k++];
g = src[k++];
r = src[k++];
a = srcType == SpriteFrameType.Bgra32 ? src[k++] : (byte)255;
break;
}

case SpriteFrameType.Rgba32:
case SpriteFrameType.Rgb24:
{
r = src[k++];
g = src[k++];
b = src[k++];
a = srcType == SpriteFrameType.Rgba32 ? src[k++] : (byte)255;
break;
}

default:
throw new InvalidOperationException($"Unknown SpriteFrameType {srcType}");
}

var cc = Color.FromArgb(a, r, g, b);
if (premultiplied)
data[(y + j) * destStride + x + i] = cc.ToArgb();
else
data[(y + j) * destStride + x + i] = PremultiplyAlpha(cc).ToArgb();
}
}
}
}
CopyIntoRgba(src, srcType, premultiplied, destData, x, y, width, height, stride);
}
else
{
var destStride = dest.Sheet.Size.Width * 4;
var destOffset = destStride * dest.Bounds.Top + dest.Bounds.Left * 4 + ChannelMasks[(int)dest.Channel];
// Copy into single channel of destination.
var destStride = stride * 4;
var destOffset = destStride * y + x * 4 + ChannelMasks[(int)dest.Channel];
var destSkip = destStride - 4 * width;

var srcOffset = 0;
Expand All @@ -183,56 +138,119 @@ public static void FastCopyIntoChannel(Sprite dest, byte[] src, SpriteFrameType
}
}

static void CopyIntoRgba(
byte[] src, SpriteFrameType srcType, bool premultiplied, byte[] dest, int x, int y, int width, int height, int stride)
{
var si = 0;
var di = y * stride + x;
var d = MemoryMarshal.Cast<byte, uint>(dest);

// SpriteFrameType.Brga32 is a common source format, and it matches the destination format.
// Provide a fast past that just performs memory copies.
if (srcType == SpriteFrameType.Bgra32)
{
var s = MemoryMarshal.Cast<byte, uint>(src);
for (var h = 0; h < height; h++)
{
s[si..(si + width)].CopyTo(d[di..(di + width)]);

if (!premultiplied)
{
for (var w = 0; w < width; w++)
{
d[di] = PremultiplyAlpha(Color.FromArgb(d[di])).ToArgb();
di++;
}

di -= width;
}

si += width;
di += stride;
}

return;
}

for (var h = 0; h < height; h++)
{
for (var w = 0; w < width; w++)
{
byte r, g, b, a;
switch (srcType)
{
case SpriteFrameType.Bgra32:
case SpriteFrameType.Bgr24:
b = src[si++];
g = src[si++];
r = src[si++];
a = srcType == SpriteFrameType.Bgra32 ? src[si++] : byte.MaxValue;
break;

case SpriteFrameType.Rgba32:
case SpriteFrameType.Rgb24:
r = src[si++];
g = src[si++];
b = src[si++];
a = srcType == SpriteFrameType.Rgba32 ? src[si++] : byte.MaxValue;
break;

default:
throw new InvalidOperationException($"Unknown SpriteFrameType {srcType}");
}

var c = Color.FromArgb(a, r, g, b);
if (!premultiplied)
c = PremultiplyAlpha(c);
d[di++] = c.ToArgb();
}

di += stride - width;
}
}

public static void FastCopyIntoSprite(Sprite dest, Png src)
{
var destData = dest.Sheet.GetData();
var destStride = dest.Sheet.Size.Width;
var stride = dest.Sheet.Size.Width;
var x = dest.Bounds.Left;
var y = dest.Bounds.Top;
var width = dest.Bounds.Width;
var height = dest.Bounds.Height;

unsafe
var si = 0;
var di = y * stride + x;
var d = MemoryMarshal.Cast<byte, uint>(destData);

for (var h = 0; h < height; h++)
{
// Cast the data to an int array so we can copy the src data directly
fixed (byte* bd = &destData[0])
for (var w = 0; w < width; w++)
{
var data = (uint*)bd;
var x = dest.Bounds.Left;
var y = dest.Bounds.Top;

var k = 0;
for (var j = 0; j < height; j++)
Color c;
switch (src.Type)
{
for (var i = 0; i < width; i++)
{
Color cc;
switch (src.Type)
{
case SpriteFrameType.Indexed8:
{
cc = src.Palette[src.Data[k++]];
break;
}

case SpriteFrameType.Rgba32:
case SpriteFrameType.Rgb24:
{
var r = src.Data[k++];
var g = src.Data[k++];
var b = src.Data[k++];
var a = src.Type == SpriteFrameType.Rgba32 ? src.Data[k++] : (byte)255;
cc = Color.FromArgb(a, r, g, b);
break;
}

// Pngs don't support BGR[A], so no need to include them here
default:
throw new InvalidOperationException($"Unknown SpriteFrameType {src.Type}");
}

data[(y + j) * destStride + x + i] = PremultiplyAlpha(cc).ToArgb();
}
case SpriteFrameType.Indexed8:
c = src.Palette[src.Data[si++]];
break;

case SpriteFrameType.Rgba32:
case SpriteFrameType.Rgb24:
var r = src.Data[si++];
var g = src.Data[si++];
var b = src.Data[si++];
var a = src.Type == SpriteFrameType.Rgba32 ? src.Data[si++] : byte.MaxValue;
c = Color.FromArgb(a, r, g, b);
break;

// PNGs don't support BGR[A], so no need to include them here
default:
throw new InvalidOperationException($"Unknown SpriteFrameType {src.Type}");
}

d[di++] = PremultiplyAlpha(c).ToArgb();
}

di += stride - width;
}
}

Expand Down