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Capturable husks for all mods #4517

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merged 4 commits into from Feb 1, 2014
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Mailaender
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as this is an interesting game-play mechanic in Tiberium Wars and it also solves the problem of indestructible wrecks blocking vital cells. Tested it against bots (1a33608 seems sufficient) and a second client on the same server (no desyncs).

pchote added a commit that referenced this pull request Feb 1, 2014
@pchote pchote merged commit ff1c4ae into OpenRA:bleed Feb 1, 2014
@Mailaender Mailaender deleted the reactivate-husks branch February 1, 2014 08:36
This was referenced Mar 15, 2014
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2 participants