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Port nod03a to New Lua #6327

Merged
merged 2 commits into from
Sep 5, 2014
Merged

Port nod03a to New Lua #6327

merged 2 commits into from
Sep 5, 2014

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obrakmann
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@Mailaender
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I believe the secondary objective is unachievable, because you can't destroy the GDI oil pump:

image

PS: nevermind, I just forgot a riflemen in the lower left corner

@Mailaender
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👍

@abcdefg30
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Just to be fussy, that rifleman in the bottom left corner can't get out there (Blocked by civilians)
and strike back.

nod03a

@pchote
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pchote commented Aug 31, 2014

Two issues here:

  • The secondary objective claims "Destroy all GDI troops", but you must also destroy their structures in order to complete this. Changing troops → forces would address this and improve consistency with the other missions.
  • The prison is counted as a regular structure, and so requires <50% health to capture. It should be counted as a tech structure, and only require one.

@obrakmann
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updated

@pchote
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pchote commented Sep 5, 2014

A minor nit that can be left to another PR if you don't feel like fixing this now: The MCV can't deploy at its spawn location, and the positioning of the starting forces looks weird. It would be a great polish improvement if the units could move in from the side of the map instead.

Edit: lets leave this to another pr.

pchote added a commit that referenced this pull request Sep 5, 2014
@pchote pchote merged commit 60c0f47 into OpenRA:bleed Sep 5, 2014
@obrakmann obrakmann deleted the nod03a branch September 6, 2014 12:27
@obrakmann obrakmann mentioned this pull request Sep 6, 2014
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4 participants