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Cleaned the TS TechTree #2 #6610
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- Cleaned some Buildings by Creating Factory Templates - created Civilian.yaml files which contains tge gaspot and lightpost - By default in TS "not buildable units" are flagged with "owner: none" because some units are only available for campaign missions, they will be uncommented when we have Icons for them :) - The "WeedGuy" has now a sensefull name" - The AI got some Defence Buildings... playtests are otherwise very lonely :(
The |
i left it for (later) testing so that we not have to copy that hole Trait stuff in each unit... as i said it is deactivated but can be assigned to a side for (later) testing |
when clicking the Defense build palette tab. |
What that crash means is that an actor (present in the defense queue) does not have the |
# This is the Generic Template for the other 7 light posts!) | ||
^LightPost: | ||
Inherits: ^Building | ||
Tooltip: |
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Problem is here...
in Defaults: Lightpost in Defaults.yaml is an unexpected Tab |
Can you http://gitready.com/advanced/2009/02/10/squashing-commits-with-rebase.html? It is usually a bad idea to merge broken commits which will get into the way when automatically searching for regressions. |
Try:
then in the text editor change it to the following:
Finally do a |
but it is outdated :( because of #6644 |
I guess because of #6556, but that is no problem. Just rebase as I told you. |
because some units are only available for campaign missions, they will
be uncommented when we have Icons for them :)
lonely :(