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Projectiles cleanup Part 2 #7909

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merged 2 commits into from Apr 25, 2015
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reaperrr
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@reaperrr reaperrr commented Apr 9, 2015

De-hardcoded some LaserZap and GravityBomb sequences.

@reaperrr reaperrr added this to the Next+1 milestone Apr 9, 2015
anim.PlayRepeating("idle");

if (info.Image != null)
if (info.OpenSequence != null)
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Can we get braces after this outer if please?

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reaperrr commented Apr 9, 2015

Updated, removed the bullet/missile 'optimisations' commit and added the brackets to GravityBomb.

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Looks good to me. 👍 / ✅

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pchote commented Apr 25, 2015

Looks fine to me too 👍.

pchote added a commit that referenced this pull request Apr 25, 2015
@pchote pchote merged commit 1e30fdb into OpenRA:bleed Apr 25, 2015
@reaperrr reaperrr deleted the projectile-cleanup2 branch July 16, 2015 22:52
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4 participants