Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We鈥檒l occasionally send you account related emails.

Already on GitHub? Sign in to your account

RA balance fixed up #9992

Merged
merged 4 commits into from Nov 14, 2015
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Jump to
Jump to file
Failed to load files.
Diff view
Diff view
2 changes: 1 addition & 1 deletion mods/ra/maps/desert-shellmap/map.yaml
Expand Up @@ -1356,7 +1356,7 @@ Weapons:
Range: 10c0
TTankZap:
Range: 4c768
FLAK-23:
FLAK-23-AG:
Range: 4c0

Voices:
Expand Down
8 changes: 8 additions & 0 deletions mods/ra/maps/fort-lonestar/map.yaml
Expand Up @@ -672,6 +672,14 @@ Rules:
Prerequisites: barracks
Valued:
Cost: 300
FTRK:
-Armament@AA:
-Armament@AG:
Armament:
Weapon: FLAK-23
Recoil: 85
LocalOffset: 512,0,192
MuzzleSequence: muzzle
ARTY:
Inherits: ^Tank
Valued:
Expand Down
23 changes: 15 additions & 8 deletions mods/ra/rules/vehicles.yaml
Expand Up @@ -563,7 +563,8 @@ TTNK:
Armament:
Weapon: TTankZap
LocalOffset: 0,0,213
AttackFrontal:
AttackTurreted:
Turreted:
WithIdleOverlay@SPINNER:
Sequence: spinner
SelectionDecorations:
Expand Down Expand Up @@ -595,8 +596,13 @@ FTRK:
Turreted:
ROT: 10
Offset: -298,0,298
Armament:
Weapon: FLAK-23
Armament@AA:
Weapon: FLAK-23-AA
Recoil: 85
LocalOffset: 512,0,192
MuzzleSequence: muzzle
Armament@AG:
Weapon: FLAK-23-AG
Recoil: 85
LocalOffset: 512,0,192
MuzzleSequence: muzzle
Expand Down Expand Up @@ -672,6 +678,7 @@ CTNK:
LocalYaw: -100
AttackFrontal:
PortableChrono:
ChargeDelay: 300
ProducibleWithLevel:
Prerequisites: vehicles.upgraded

Expand Down Expand Up @@ -718,10 +725,10 @@ STNK:
Armor:
Type: Light
Mobile:
Speed: 113
Speed: 142
Crushes: wall, mine, crate, infantry
RevealsShroud:
Range: 6c0
Range: 7c0
AutoTarget:
InitialStance: HoldFire
InitialStanceAI: ReturnFire
Expand All @@ -734,16 +741,16 @@ STNK:
WithTurret:
Cargo:
Types: Infantry
MaxWeight: 3
PipCount: 3
MaxWeight: 4
PipCount: 4
Cloak:
InitialDelay: 125
CloakDelay: 250
CloakSound: appear1.aud
UncloakSound: appear1.aud
IsPlayerPalette: true
DetectCloaked:
Range: 6c0
Range: 7c0
-MustBeDestroyed:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Expand Down
34 changes: 27 additions & 7 deletions mods/ra/weapons/smallcaliber.yaml
Expand Up @@ -295,11 +295,34 @@ SilencedPPK:
Explosion: water_piffs
ValidImpactTypes: Water

FLAK-23:
FLAK-23-AA:
ReloadDelay: 10
Range: 8c0
Report: AACANON3.AUD
ValidTargets: Air
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 20
ValidTargets: Air, Ground, Water
Versus:
None: 40
Wood: 10
Light: 60
Heavy: 10
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2EffAir: CreateEffect
Explosion: small_explosion_air
ValidImpactTypes: Air, AirHit

FLAK-23-AG:
ReloadDelay: 10
Range: 6c0
Report: AACANON3.AUD
ValidTargets: Air, Ground, Water
ValidTargets: Ground, Water
Projectile: Bullet
Speed: 1c682
Blockable: false
Expand All @@ -316,11 +339,8 @@ FLAK-23:
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosion: small_explosion
InvalidImpactTypes: Air, AirHit, Water
Warhead@3EffAir: CreateEffect
Explosion: small_explosion_air
ValidImpactTypes: Air, AirHit
Warhead@4EffWater: CreateEffect
InvalidImpactTypes: Air, AirHit
Warhead@3EffWater: CreateEffect
Explosion: small_splash
ValidImpactTypes: Water

Expand Down