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Fixed dogs not dealing damage and removed veterancy #661

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merged 2 commits into from
Mar 15, 2020

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Mailaender
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@Mailaender Mailaender commented Mar 15, 2020

Closes #623.
Closes #402.

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So, this review should be renamed: Who let the dogs out :-)

Dogs now attack as they should. The animations is quite quick, and the range is a little big. I will put a video of them attacking

@Mailaender Mailaender changed the title Fixed dogs not dealing damage Fixed dogs not dealing damage and removed veterancy Mar 15, 2020
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LGTM

@Mailaender Mailaender merged commit 50943de into OpenRA:master Mar 15, 2020
@Mailaender Mailaender deleted the dogs branch March 15, 2020 19:38
@MustaphaTR
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I was about to comment,

Can you move the Inherits: ^GainsExperience to each actor that gains XP specifically instead of removing all these here. There are more than dogs that shouldn't be able to gain XP.

for the veterancy changes. But you merged before i could. It looks weird with so many removals for one thing.

@Mailaender
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Sorry for being too quick. I also thought about it. Our setup is a bit weird that dogs are infantry after all. This indeed might need a cleanup.

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^GainsExperience is being defined on each actor, instead of defaults, on upstream for a good while now. That's also the case in RV.

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attack dogs are at the moment useless Attack dogs get veteran or elite
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