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Cannot change open / close status of park when no money flag is set #7459

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deurklink opened this issue Apr 28, 2018 · 8 comments
Closed

Cannot change open / close status of park when no money flag is set #7459

deurklink opened this issue Apr 28, 2018 · 8 comments
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good-first-issue Low hanging fruits good for people new to open source or OpenRCT2.

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@deurklink
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OS: [Windows 10]
Version: [0.1.3]
Commit/Build: [2ef549b] - Original feature, i guess

Parks with the no-money flag set cannot be opened if they're closed, and cannot be closed when they're open.

I want to be able to close my no-money parks when I want to stop more peeps from entering, and i would like to be able to open them again later without having to clear the no-money flag.

@Broxzier Broxzier added the good-first-issue Low hanging fruits good for people new to open source or OpenRCT2. label Apr 28, 2018
@Broxzier
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For parks that start without money, the park must stay un-openable when the park gets closed due to failing the objective.

@deurklink
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Just for my understanding.. Should there be a difference between parks with and park without money for opening/closing them? I cannot think of any good reasons to be honest.

@IntelOrca
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Whether the player can close the park should be a separate flag and we will probably do that when we have our own save format. I assumed that it is disabled for no money scenarios as a way of making the game more difficult, but I don't actually see how it does.

@Gymnasiast
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I don't think we need a separate flag for that. The option needs to be hidden if the goal is "do not let your park rating drop below 700" and visible otherwise.

@oli414
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oli414 commented Apr 29, 2018

From my personal tests, it seems that dropping the guest count has a very negative impact on your park rating. So being able to close the park with the "do not let your park rating drop below" isn't something that can be exploited for as far as I can see.

Though reopening the park after the objective was failed should totally disable the park status button in my opinion.

@Gymnasiast
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The problem with that is that it can easily trap the user if he/she is unaware you can't reopen a park with that objective. Better to leave it out altogether and avoid frustrating the user for no good reason.

@thiebert
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thiebert commented May 1, 2018

You can still open/close the park with cheats, no?

@Gymnasiast
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Yes. I'm talking purely about the button in the Park window here.

janisozaur added a commit that referenced this issue Jun 10, 2018
- Feature: [#1417] Allow saving track designs for flat rides.
- Feature: [#1675] Auto-rotate shops to face footpaths.
- Feature: [#3473] Add button in ride window's maintainance tab to refurbish the ride.
- Feature: [#6510] Ability to select edges or a row of tiles by holding down Ctrl using the land tool.
- Feature: [#7187] Option for early scenario completion.
- Feature: [#7266] Make headless instances use an interactive terminal with access to the in-game console API.
- Feature: [#7267] Leverage more historical data in Finances window.
- Feature: [#7316] Cheat to allow freezing all staff
- Feature: [#7332] Keyboard shortcuts for view path issues and cutaway view.
- Feature: [#7348] Add large half loops to the Vertical Drop Roller Coaster.
- Feature: [#7459] Allow opening and closing of parks that use no money.
- Feature: [#7579] New horizontal +/- spinner widgets to make adjusting values easier.
- Fix: [#2053] When clearance checks are disabled, a track piece ghost can remove non-ghost track pieces.
- Fix: [#2611] Some objects show (undefined string) instead of a description in Korean.
- Fix: [#3596] Saving parks, landscapes and tracks with a period in the filenames don't get their extension.
- Fix: [#5210] Default system dialog not accessible from saving landscape window.
- Fix: [#6134] Scenarios incorrectly categorised when using Polish version of RCT2.
- Fix: [#6141] CSS50.dat is never loaded.
- Fix: [#6647] Changelog window causes FPS drop.
- Fix: [#6938] Banner do not correctly capitalise non-ASCII characters.
- Fix: [#7176] Mechanics sometimes fall down from rides.
- Fix: [#7303] Visual glitch with virtual floor near map edges.
- Fix: [#7313] Loading an invalid path with openrct2 produces results different than expected.
- Fix: [#7327] Abstract scenery and stations don't get fully See-Through when hiding them (original bug).
- Fix: [#7331] Invention list in scenario editor crashes upon removing previously-enabled ride/stall entries.
- Fix: [#7341] Staff may auto-spawn on guests walking outside of paths.
- Fix: [#7354] Cut-away view does not draw tile elements that have been moved down on the list.
- Fix: [#7358] Peeps and staff entering rides still have the slope speed penalty set.
- Fix: [#7382] Opening the mini-map reverts the size of the land tool to 1x1, regardless of what was selected before.
- Fix: [#7402] Edges of neigbouring footpaths stay connected after removing a path that's underneath a ride entrance.
- Fix: [#7405] Rides can be covered by placing scenery underneath them.
- Fix: [#7418] Staff walk off paths with a connection but no adjacent path.
- Fix: [#7434] Diagonal ride segments cannot be deleted if they are isolated.
- Fix: [#7436] Only the first 32 vehicles of a train can be painted.
- Fix: [#7480] Graphs skip values of 0.
- Fix: [#7505] Game crashes when trying to make path over map edge while having clearance checks disabled.
- Fix: [#7528] In park entrance pricing tab, switching tabs happens on mouse-down instead of mouse-up
- Fix: [#7544] Starting a headless server with no arguments causes the game to freeze.
- Fix: [#7571] Hovering a ride design over scenery or tracks will give tons of money.
- Improved: [#2989] Multiplayer window now changes title when tab changes.
- Improved: [#5339] Change eyedropper icon to actual eyedropper and change cursor to crosshair.
- Improved: [#5832] Resize tile inspector automatically when selecting a tile element.
- Improved: [#6221] The scenario editor's invention list is now resizeable.
- Improved: [#7069] The arbitrary ride type selection dropdown is now sorted orthographically, and has its spinners removed.
- Improved: [#7302] Raising land near the map edge makes the affected area smaller instead of showing an 'off edge map' error.
- Improved: [#7435] Object indexing now supports multi-threading.
- Improved: [#7510] Add horizontal clipping to cut-away view options.
- Improved: [#7531] "Save track design" dropdown now stays open.
- Improved: [#7548] Ctrl-clicking with the tile inspector open now directly selects an element and its tile.
- Improved: [#7555] Allow setting the Twitch API URL, allowing custom API servers.
- Improved: [#7567] Improve the performance of loading parks and the title sequence.
- Improved: [#7577] Allow fine-tuning the virtual floor style.
- Improved: [#7608] The vehicle selection dropdown is now sorted orthographically.
- Improved: [#7613] Resizing the staff window now resizes the name and action columns too.
- Improved: [#7627] Allow scrolling up and down on spinners to change their values.
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