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Game closes when trying to make path over map edge with sandbox mode on #7505

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deurklink opened this issue May 11, 2018 · 3 comments
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bug Something went wrong. crash Game exits suddenly.
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@deurklink
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OS: Windows 10
Version: 0.1.3
Commit/Build: ad0060f

If you try to build a path over the map edge, normally the game will give an error message, warning you that you're trying to build outside the map. In sandbox mode however, this check is not there.

If you try to build a path on the edge where the X or Y coordinate would become -1 when sandbox mode is on, the game closes. It doesnt crash or freeze, it just closes.

Steps to reproduce:

  1. Make a path using the arrow tools, so with a ghost path being drawn in front
  2. Create a path up to the map edge where the x or y coordinate is 0 with sandbox mode turned off (should work fine)
  3. Do the same with sandbox mode turned on (game closes)
@Broxzier
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I can not reproduce this with just sandbox mode, but I can with clearance checks disabled. The crash only seems to happen on the two sides where x = 1 or y = 1.

@Broxzier Broxzier added this to the v0.1.3 milestone May 11, 2018
@Broxzier Broxzier added bug Something went wrong. crash Game exits suddenly. labels May 11, 2018
@Chaosmeister
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sandbox mode?
clearance checks disabled?

I'm not sure what this is about.

@Broxzier
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@Chaosmeister Sandbox mode is a mode that lets you build anywhere outside the park, and adds the functions you have in the scenario editor to the map window.
Clearance checks are checks performed by the game before placing anything, to verify that there is enough space. By disabling those checks (which is a cheat), you can build anywhere.

Broxzier added a commit to Broxzier/OpenRCT2 that referenced this issue May 30, 2018
Validate map location before looping over the tile elements.
@Broxzier Broxzier reopened this May 31, 2018
Broxzier added a commit to Broxzier/OpenRCT2 that referenced this issue May 31, 2018
Validate map location before looping over the tile elements.
AaronVanGeffen pushed a commit to Broxzier/OpenRCT2 that referenced this issue Jun 1, 2018
Validate map location before looping over the tile elements.
janisozaur added a commit that referenced this issue Jun 10, 2018
- Feature: [#1417] Allow saving track designs for flat rides.
- Feature: [#1675] Auto-rotate shops to face footpaths.
- Feature: [#3473] Add button in ride window's maintainance tab to refurbish the ride.
- Feature: [#6510] Ability to select edges or a row of tiles by holding down Ctrl using the land tool.
- Feature: [#7187] Option for early scenario completion.
- Feature: [#7266] Make headless instances use an interactive terminal with access to the in-game console API.
- Feature: [#7267] Leverage more historical data in Finances window.
- Feature: [#7316] Cheat to allow freezing all staff
- Feature: [#7332] Keyboard shortcuts for view path issues and cutaway view.
- Feature: [#7348] Add large half loops to the Vertical Drop Roller Coaster.
- Feature: [#7459] Allow opening and closing of parks that use no money.
- Feature: [#7579] New horizontal +/- spinner widgets to make adjusting values easier.
- Fix: [#2053] When clearance checks are disabled, a track piece ghost can remove non-ghost track pieces.
- Fix: [#2611] Some objects show (undefined string) instead of a description in Korean.
- Fix: [#3596] Saving parks, landscapes and tracks with a period in the filenames don't get their extension.
- Fix: [#5210] Default system dialog not accessible from saving landscape window.
- Fix: [#6134] Scenarios incorrectly categorised when using Polish version of RCT2.
- Fix: [#6141] CSS50.dat is never loaded.
- Fix: [#6647] Changelog window causes FPS drop.
- Fix: [#6938] Banner do not correctly capitalise non-ASCII characters.
- Fix: [#7176] Mechanics sometimes fall down from rides.
- Fix: [#7303] Visual glitch with virtual floor near map edges.
- Fix: [#7313] Loading an invalid path with openrct2 produces results different than expected.
- Fix: [#7327] Abstract scenery and stations don't get fully See-Through when hiding them (original bug).
- Fix: [#7331] Invention list in scenario editor crashes upon removing previously-enabled ride/stall entries.
- Fix: [#7341] Staff may auto-spawn on guests walking outside of paths.
- Fix: [#7354] Cut-away view does not draw tile elements that have been moved down on the list.
- Fix: [#7358] Peeps and staff entering rides still have the slope speed penalty set.
- Fix: [#7382] Opening the mini-map reverts the size of the land tool to 1x1, regardless of what was selected before.
- Fix: [#7402] Edges of neigbouring footpaths stay connected after removing a path that's underneath a ride entrance.
- Fix: [#7405] Rides can be covered by placing scenery underneath them.
- Fix: [#7418] Staff walk off paths with a connection but no adjacent path.
- Fix: [#7434] Diagonal ride segments cannot be deleted if they are isolated.
- Fix: [#7436] Only the first 32 vehicles of a train can be painted.
- Fix: [#7480] Graphs skip values of 0.
- Fix: [#7505] Game crashes when trying to make path over map edge while having clearance checks disabled.
- Fix: [#7528] In park entrance pricing tab, switching tabs happens on mouse-down instead of mouse-up
- Fix: [#7544] Starting a headless server with no arguments causes the game to freeze.
- Fix: [#7571] Hovering a ride design over scenery or tracks will give tons of money.
- Improved: [#2989] Multiplayer window now changes title when tab changes.
- Improved: [#5339] Change eyedropper icon to actual eyedropper and change cursor to crosshair.
- Improved: [#5832] Resize tile inspector automatically when selecting a tile element.
- Improved: [#6221] The scenario editor's invention list is now resizeable.
- Improved: [#7069] The arbitrary ride type selection dropdown is now sorted orthographically, and has its spinners removed.
- Improved: [#7302] Raising land near the map edge makes the affected area smaller instead of showing an 'off edge map' error.
- Improved: [#7435] Object indexing now supports multi-threading.
- Improved: [#7510] Add horizontal clipping to cut-away view options.
- Improved: [#7531] "Save track design" dropdown now stays open.
- Improved: [#7548] Ctrl-clicking with the tile inspector open now directly selects an element and its tile.
- Improved: [#7555] Allow setting the Twitch API URL, allowing custom API servers.
- Improved: [#7567] Improve the performance of loading parks and the title sequence.
- Improved: [#7577] Allow fine-tuning the virtual floor style.
- Improved: [#7608] The vehicle selection dropdown is now sorted orthographically.
- Improved: [#7613] Resizing the staff window now resizes the name and action columns too.
- Improved: [#7627] Allow scrolling up and down on spinners to change their values.
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