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fix(MatrixDO): MatrixDO Buffer #108

Merged
merged 60 commits into from
May 7, 2023

Commits on Apr 22, 2023

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Commits on Apr 23, 2023

  1. feat(math) : base math

    Adding Mathematical Matrix4*4 for 3D Computing
    Adding Mathematical Matrix3*3 for 2D Computing
    Adding Mathematical Quaternion for 2D/3D Rotation  Computing
    ZenderJK committed Apr 23, 2023
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  3. Merge branch 'dev' of https://github.com/Orillusion/orillusion into dev

    # Conflicts:
    #	src/engine/math/Matrix4.ts
    ZenderJK committed Apr 23, 2023
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Commits on Apr 27, 2023

  1. Merge branch 'dev' of https://github.com/Orillusion/orillusion into dev

    # Conflicts:
    #	src/engine/math/Matrix4.ts
    ZenderJK committed Apr 27, 2023
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  2. chore(bound): change bound folder

    change bound folder
    ZenderJK committed Apr 27, 2023
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  3. fix(Matrix): fix Matrix4*4 bug

    fix Matrix4*4 bug
    ZenderJK committed Apr 27, 2023
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  4. fix(componnets): fix components strart

    fix components  auto bind check error
    ZenderJK committed Apr 27, 2023
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  5. chore: folder error

    change folder
    ZenderJK committed Apr 27, 2023
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  6. fix(component): remove old regist

    Replace the new registration method
    ZenderJK committed Apr 27, 2023
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  7. chore: change vs config

    change vscode setting
    ZenderJK committed Apr 27, 2023
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  10. feat(events): add events

    add UIEvents
    add PointEvent3D
    add Object3DEvent
    add LoaderEvent
    add KeyEvent
    ZenderJK committed Apr 27, 2023
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  11. feat(shader): add shader

    add compute shader
    add render shader
    ZenderJK committed Apr 27, 2023
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  14. feat(Mesh): add InstanceMesh

    add InstanceMesh
    ZenderJK committed Apr 27, 2023
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  16. chore(import): update import url

    update class import url
    check lost class and add
    clear not use class
    ZenderJK committed Apr 27, 2023
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  17. docs: update docs

    add some class docs
    ZenderJK committed Apr 27, 2023
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  19. feat(clusterLighting): add cluster lighting shader

    add cluster lighting cs shader
    ZenderJK committed Apr 27, 2023
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  20. docs: update docs

    update docs
    ZenderJK committed Apr 27, 2023
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  23. feat(ComputeShader): add cs shader

    add cs shader
    ZenderJK committed Apr 27, 2023
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  24. feat(shader): add shader resource

    add shader resource
    ZenderJK committed Apr 27, 2023
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  25. docs: update docs

    update docs
    ZenderJK committed Apr 27, 2023
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  26. docs: update docs

    update docs
    ZenderJK committed Apr 27, 2023
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  27. feat(math): add math

    add math
    ZenderJK committed Apr 27, 2023
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Commits on Apr 28, 2023

  1. chore(folder): update folder

    update folder fix not run
    ZenderJK committed Apr 28, 2023
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  2. chore(folder): update folder

    update folder
    ZenderJK committed Apr 28, 2023
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  6. fix(skeleton): fix SkinMeshRender not work

    fix SkinMeshRender not work.
    ZenderJK committed Apr 28, 2023
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  7. Merge branch 'dev' of https://github.com/Orillusion/orillusion into dev

    # Conflicts:
    #	src/assets/shader/ShaderLib.ts
    #	src/assets/shader/materials/compute/BLUR_CsShader.wgsl
    #	src/assets/shader/materials/compute/DepthOfView_CsShader.wgsl
    #	src/assets/shader/materials/compute/ErpImage2CubeMapCreateCube_compute.wgsl
    #	src/assets/shader/materials/compute/ErpImage2CubeMapRgbe2rgba_compute.wgsl
    #	src/assets/shader/materials/compute/GTAOCs.wgsl
    #	src/assets/shader/materials/compute/IBLEnvMapCreator_compute.wgsl
    #	src/assets/shader/materials/compute/MergeRGBA_Cs.wgsl
    #	src/assets/shader/materials/compute/MultiBouncePass_Shader.wgsl
    #	src/assets/shader/materials/compute/OutLineBlendColor.wgsl
    #	src/assets/shader/materials/compute/OutlineCalcOutline.wgsl
    #	src/assets/shader/materials/compute/OutlineCs.wgsl
    #	src/assets/shader/materials/compute/Picker_CsShader.wgsl
    #	src/assets/shader/materials/compute/SSAO_CsShader.wgsl
    #	src/assets/shader/materials/compute/SSR_BlendColor_Shader.wgsl
    #	src/assets/shader/materials/compute/SSR_IS_Shader.wgsl
    #	src/assets/shader/materials/compute/SSR_RayTrace_Shader.wgsl
    #	src/assets/shader/materials/compute/TAACopyTex.wgsl
    #	src/assets/shader/materials/compute/TAASharpTex.wgsl
    #	src/assets/shader/materials/compute/TAAcs.wgsl
    #	src/assets/shader/materials/core/base/Common_frag.wgsl
    #	src/assets/shader/materials/core/base/Common_vert.wgsl
    #	src/assets/shader/materials/core/common/BrdfLut_frag.wgsl
    #	src/assets/shader/materials/core/common/EnvMap_frag.wgsl
    #	src/assets/shader/materials/core/common/GlobalUniform.wgsl
    #	src/assets/shader/materials/core/common/InstanceUniform.wgsl
    #	src/assets/shader/materials/core/common/WorldMatrixUniform.wgsl
    #	src/assets/shader/materials/core/inline/Inline_vert.wgsl
    #	src/assets/shader/materials/graphic/Graphic3DShader_fs.wgsl
    #	src/assets/shader/materials/graphic/Graphic3DShader_vs.wgsl
    #	src/assets/shader/materials/materials/GlassShader.wgsl
    #	src/assets/shader/materials/materials/LitShader.wgsl
    #	src/assets/shader/materials/materials/OutlinePass.wgsl
    #	src/assets/shader/materials/materials/PBRLItShader.wgsl
    #	src/assets/shader/materials/materials/UnLit.wgsl
    #	src/assets/shader/materials/materials/sky/AtmosphericScatteringSky_shader.ts
    #	src/assets/shader/materials/materials/sky/CubeSky_Shader.ts
    #	src/assets/shader/materials/math/FastMathShader.wgsl
    #	src/assets/shader/materials/post/FSAAShader.wgsl
    #	src/assets/shader/materials/sky/AtmosphericScatteringSky_shader.ts
    #	src/assets/shader/materials/sky/CubeSky_Shader.ts
    #	src/assets/shader/materials/utils/BRDFLUT.wgsl
    #	src/assets/shader/materials/utils/ColorUtil.wgsl
    #	src/assets/shader/materials/utils/GenerayRandomDir.wgsl
    #	src/engine/assets/shader/sky/AtmosphericScatteringSky_shader.ts
    #	src/engine/assets/shader/sky/CubeSky_Shader.ts
    ZenderJK committed Apr 28, 2023
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  8. Merge branch 'dev' of https://github.com/Orillusion/orillusion into dev

    # Conflicts:
    #	src/assets/shader/ShaderLib.ts
    #	src/assets/shader/materials/compute/BLUR_CsShader.wgsl
    #	src/assets/shader/materials/compute/DepthOfView_CsShader.wgsl
    #	src/assets/shader/materials/compute/ErpImage2CubeMapCreateCube_compute.wgsl
    #	src/assets/shader/materials/compute/ErpImage2CubeMapRgbe2rgba_compute.wgsl
    #	src/assets/shader/materials/compute/GTAOCs.wgsl
    #	src/assets/shader/materials/compute/IBLEnvMapCreator_compute.wgsl
    #	src/assets/shader/materials/compute/MergeRGBA_Cs.wgsl
    #	src/assets/shader/materials/compute/MultiBouncePass_Shader.wgsl
    #	src/assets/shader/materials/compute/OutLineBlendColor.wgsl
    #	src/assets/shader/materials/compute/OutlineCalcOutline.wgsl
    #	src/assets/shader/materials/compute/OutlineCs.wgsl
    #	src/assets/shader/materials/compute/Picker_CsShader.wgsl
    #	src/assets/shader/materials/compute/SSAO_CsShader.wgsl
    #	src/assets/shader/materials/compute/SSR_BlendColor_Shader.wgsl
    #	src/assets/shader/materials/compute/SSR_IS_Shader.wgsl
    #	src/assets/shader/materials/compute/SSR_RayTrace_Shader.wgsl
    #	src/assets/shader/materials/compute/TAACopyTex.wgsl
    #	src/assets/shader/materials/compute/TAASharpTex.wgsl
    #	src/assets/shader/materials/compute/TAAcs.wgsl
    #	src/assets/shader/materials/core/base/Common_frag.wgsl
    #	src/assets/shader/materials/core/base/Common_vert.wgsl
    #	src/assets/shader/materials/core/common/BrdfLut_frag.wgsl
    #	src/assets/shader/materials/core/common/EnvMap_frag.wgsl
    #	src/assets/shader/materials/core/common/GlobalUniform.wgsl
    #	src/assets/shader/materials/core/common/InstanceUniform.wgsl
    #	src/assets/shader/materials/core/common/WorldMatrixUniform.wgsl
    #	src/assets/shader/materials/core/inline/Inline_vert.wgsl
    #	src/assets/shader/materials/graphic/Graphic3DShader_fs.wgsl
    #	src/assets/shader/materials/graphic/Graphic3DShader_vs.wgsl
    #	src/assets/shader/materials/materials/GlassShader.wgsl
    #	src/assets/shader/materials/materials/LitShader.wgsl
    #	src/assets/shader/materials/materials/OutlinePass.wgsl
    #	src/assets/shader/materials/materials/PBRLItShader.wgsl
    #	src/assets/shader/materials/materials/UnLit.wgsl
    #	src/assets/shader/materials/materials/sky/AtmosphericScatteringSky_shader.ts
    #	src/assets/shader/materials/materials/sky/CubeSky_Shader.ts
    #	src/assets/shader/materials/math/FastMathShader.wgsl
    #	src/assets/shader/materials/post/FSAAShader.wgsl
    #	src/assets/shader/materials/sky/AtmosphericScatteringSky_shader.ts
    #	src/assets/shader/materials/sky/CubeSky_Shader.ts
    #	src/assets/shader/materials/utils/BRDFLUT.wgsl
    #	src/assets/shader/materials/utils/ColorUtil.wgsl
    #	src/assets/shader/materials/utils/GenerayRandomDir.wgsl
    #	src/engine/assets/shader/sky/AtmosphericScatteringSky_shader.ts
    #	src/engine/assets/shader/sky/CubeSky_Shader.ts
    ZenderJK committed Apr 28, 2023
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Commits on Apr 29, 2023

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Commits on May 4, 2023

  1. Merge branch 'dev' of https://github.com/Orillusion/orillusion into dev

    # Conflicts:
    #	index.html
    #	samples/index.ts
    #	tsconfig.json
    ZenderJK committed May 4, 2023
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  2. Merge branch 'dev' of https://github.com/Orillusion/orillusion into dev

    # Conflicts:
    #	src/index.ts
    ZenderJK committed May 4, 2023
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  3. chore: change wgsl file

    change wgsl file to ts
    ZenderJK committed May 4, 2023
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  5. fix(mousePick): mouse pick bug

    fix mouse pick compute bug
    ZenderJK committed May 4, 2023
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Commits on May 5, 2023

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  2. fix(AtmosphericComponent): fix AtmosphericComponent Update

    fix AtmosphericComponent Update
    fix sky light color use gamma
    fix timeInterpolator add remove use list
    ZenderJK committed May 5, 2023
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  3. fix(engine): fix engine pause and resume

    fix engine pause and resume
    ZenderJK committed May 5, 2023
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Commits on May 6, 2023

  1. fix(engine): engine shadow lights collect init bug

    fix engine shadow lights collect init bug
    ZenderJK committed May 6, 2023
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Commits on May 7, 2023

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  2. fix(MatrixDO): MatrixDO Buffer

    fix matrixDO Buffer Descript bytesLength count wrong
    ZenderJK committed May 7, 2023
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  3. fix(MatrixDO): MatrixDO Buffer

    fix matrixDO Buffer Descript bytesLength count wrong
    ZenderJK committed May 7, 2023
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  4. Merge branch 'dev' of https://github.com/Orillusion/orillusion into M…

    …atrixDO
    
    # Conflicts:
    #	samples/base/Sample_Transform.ts
    ZenderJK committed May 7, 2023
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  5. Merge branch 'MatrixDO' of https://github.com/sirbignian/orillusion i…

    …nto MatrixDO
    
    # Conflicts:
    #	samples/base/Sample_Transform.ts
    ZenderJK committed May 7, 2023
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  6. Merge branch 'MatrixDO' of https://github.com/sirbignian/orillusion i…

    …nto MatrixDO
    
    # Conflicts:
    #	samples/base/Sample_Transform.ts
    ZenderJK committed May 7, 2023
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