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Code in this project is covered by the GNU General Public Licence:
---------------------------------------------------------------------------
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
---------------------------------------------------------------------------


Code was forked from Tomaz's Clean Quake. Changes made after the fork can be
found in 'QMB-Version.txt'.

Some code changes are from tutorials originally hosted on QuakeSrc.Org, I'm not
sure where you can find these tutorials any more but the inside3d.org forums
would be a good place to start.

GCC is used to compile this project. Tested on windows using MinGW and MSYS.
Also tested under Fedora Core 16.

The following libraries are required to build this project:
libpng
libjpeg
GLee
SDL
Opengl

This code was forked to at version QMB 1.18 to become Vengeance R2 engine. At
the time (2012/02/16) of writing this README more information about vengeance r2
can be found at: http://entardev.wordpress.com/games/vengeance-r2/

I hope you enjoy the code as much as I enjoyed working on it :)

DrLabman

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Quake 1 Engine Source Modification

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