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Recolorizing models

KW71 edited this page Sep 28, 2023 · 2 revisions

How to setup a model that can be dynamically colorized in the engine.

Each material that are meant to be colorized will need: 1.- A texture mask that will specify wich components are meant to be recolorized. This mask will be stored in a DXT1 texture, in the red channel. 2.- An albedo texture that will have up to 7 colors, which can be recolorized independently to achieve different paint jobs: red, green, blue, yellow, magenta, cyan & white. Black can also be used, but won't be recolorized. Components that are not meant to colorized can have any color, and must be excluded using the texture mask.

How to make a model meant to be colorized:

1.- Get some inspiration, and planify your model accordingly: Find some paintj obs that can easily transform between them, by switching some colors.