TheWitcher v.0.5.0
In this game players will take the role of Geralt and Yennefer, on their quest to rescue Ciri. The game will introduce a series of “relics”, objects that when grabbed, will improve one of the existing combos (making it stun, do fire damage, etc.). By shifting what combos do in each game, the player will be incentivized to use different combos, which in the long will traduce into knowledge of what each combo does. The player will end up mastering its character, each time being able to complete their adventure with faster times and better scores.
In this release you will see:
V.2 Main character with basic stage navigation (Idle / move / dash / jump). The two main character must collide with the level. The two characters looking graphically finished. A basic attack of the player. We must be able to play 2 players with Xbox controller. Blockout of the integrated engine and navigable scenario. The 3d asset with final art on the level. Functional camera system. HUD integrated. Sound: walk and hit. Particles: walk and hit.
V.3 Camera block the movement of the players Combat One magic attack + particle system finished for this attack Working combos (1 minimum) PickUps: (+health +stamina,...): can be infinite and used with a button Basic revival 2 enemies (can share the same model) with Walk + Attack + Die animations Ranged Melee Game Loop Menu -> Scene (+Pause) -> Win/Lose -> Menu Initial narrative should be included at some point of the loop (can be an intro a previous to the scene,... up to you) Win screen should display a summary of the level Main Menu: Start / Quit (+others) Initial art proposal Buttons should have visual feedback (animations + audio) Level 1 Blockout finished Part of the level with final art - Includes lighting (no need for shadows… yet) Breakable prop (crate, barrel,...) Environment music, transitioning from menu to scene. There should be music changes depending on the level (combat scene or location) Sound FX All attacks should have a sound (can be a placeholder) Movement, death
V.4 Combat: Game Feeling Polish Feedback: Exaggeration Add complexity to particles, multiple sprites Sound fx Reactions feedback Geralt model polished
2 Enemies: 1 ranged & 1 melee - different models. 4 behaviours in total: Melee, Ranged with escape, Shield & Jump.
Boss: Main mechanics & LowPoly model
Levels: 1st level art finished with “life” to the environment Polished camera positions and blocking objects 1st approach to shadows Another Breakable prop finished -> explosion particles / animation & sound Terrain Environmental music polished 2nd level blockout with colliders and camera transitions
V.5 Combat, movement and animations polish
HUD Polish. Reacting to things happening.
More Particles.
Yennefer Polish Pass.
Boss 1st final pass: art and particles.
Level: Lighting. Polish camera angles and transitions. 2nd level 1st pass (art, lighting, gameplay and narrative) & 2nd Boss prototype
Game Loop: Start menu -> 1st level -> death/campfires -> final score ->... Checkpoints / campfires
Github Game repository: https://github.com/OverPowered-Team/TheWitcher
Github organization:https://github.com/OverPowered-Team
Github Engine repository: https://github.com/OverPowered-Team/Alien-GameEngine
Github Game issues: https://github.com/OverPowered-Team/TheWitcher/issues
Github Engine issues: https://github.com/OverPowered-Team/Alien-GameEngine/issues
Lluís Moreu Farran youis11 as PRODUCER
Axel Alavedra Cabello AxelAlavedra
Oriol Capdevila Salinas OriolCS2
Alejandro-AureIio Gamarra Niño alejandro61299
Marc Guillén Saltó Marcgs96
Didac Llop i Serna didaclis
Sebastián López Tenorio Sebi-Lopez
Gerard Marcos Freixas vsRushy
Christian Martínez de la Rosa christt105
Alex Morales Garcia AlexMG99
Carlos Peña Hernando CarlosUPC
José Antonio Prieto Garcia peterMcP as LEAD
Pol Recasens Sarrà PolRecasensSarra
Iván Ropero García RoperoIvan
Yessica Tamara Servín Domínguez YessicaSD
Cere Venteo CereVenteo
Victor Segura Blanco VictorSegura99
Castillo Arria Aleix AleixCas95
Ricardo Castro Vizcaya ricardocv2
Albert Cayuela Naval AlbertCayuela
Gerard Clotet Rodriguez GerardClotet
Marc Doctor Pedrosa thedoctormarc
Marc Gálvez Llorens optus23
Jorge Gemas Herencia jorgegh2
Jaume Montagut Guix JaumeMontagut as LEAD
Alejandro Paris Gómez AlejandroParis
Guillem Sanchez Herranz GuillemSanchez
Marc Tarrés Urbieta MAtaur00
Alexandru Mihai Cercel AlexandruC5
Sergio Gómez Roldán Sersius
Nadine Gutiérrez Pociño Nadine044 as LEAD
Manav Lakhwani Daswani manavld
Laia Martinez Motis LaiaMartinezMotis
Eric Navarro de Santiago lakaens
Enric Pérez Rifà PerezEnric
Víctor Tirado Fernández VictorTirado
Marti Torras Isanta martitorras
Aitor Vélez Tolosa AitorVelez
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Debug:
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F3+G: Godmode
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F3 + 0: Main_Menu
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F3 + 1: Level 1
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F3 + 2: Level 1 - Tutorial
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F3 + 3: Level 2 - Mahakam
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F3 + 4: Level 2 - Wagonnetes
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F3 + 5: Level 2 - Boss
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F3 + 6: NewWin_Menu
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F3 + H: Revive Geralt
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F3 + J: Revive Yennefer
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Controller:
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Left Joystick: MOVE
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X: ATTACK
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RB: DASH
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LB: SPELL
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B: REVIVE
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A: JUMP
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1.- Download the last release on https://github.com/OverPowered-Team/TheWitcher/releases
2.- Unzip the file
3.- Execute AlienEngine.exe
!Important - This game is only playable for PC
Mixamo for Animations.
Attack sfx: https://www.youtube.com/watch?v=J_zCqkM6_V4&feature=youtu.be
Footstep sfx: https://www.zapsplat.com/music/footsteps-person-wearing-socks-running-slowly-on-carpet-floor/
MIT License
Copyright (c) 2019 MagicalMuffin
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
We hope you Enjoy! Thanks for playing.