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Tab GUI

OxideWaveLength edited this page Jun 29, 2020 · 4 revisions

Hi, I wanted to talk to you about one of the aspects I like most about the base client; the Tab GUI!

Controls

As all of the tab guis, this one can be controlled with the arrow keys to enter or (eventually) leave an "area" (or "menu"), although they cannot be used to toggle a module, that can only be done through the RETURN (or ENTER) key, and that is because you can (not yet, but very soon, as of now they can only be seen) also control the module's settings from there! (with, you guessed it, the arrow keys)

We also see who don't have arrow keys in their keyboards though! And since creating a ClickGUI seemed too overkill to overcome that issue, there is a "mode" that will cycle (or rather, toggled) when the Mouse Wheel button is pressed (can be bound, just not through a command different than the "set" one yet)
So, what's the difference between the two "modes"? You may ask. Well, here they are:

Mode 1 (Arrow Keys) Mode 2 (Mouse and Enter key) Action
Mouse Wheel Click Mouse Wheel Click Cycle (or toggle) through the (2) "modes"
Arrow Up Mouse Wheel Up Scroll up in the menu
Arrow Down Mouse Wheel Down Scroll down in the menu
Arrow Right Mouse Left Click Go "forward"
Arrow Left Mouse Right Click Go "backwards"
Enter Enter or Mouse Button 4 Toggle a module

Style

The style is somewhat resembling GTA V's mod menus, there is a lot of room for improvement tho!
The first thing you might notice is that the menu does not expand, but just like GTA V's mod menus, it just changes it's content! Do not worry though, there will also be the TabGui2 soon, that will be interchangeable with the (current) TabGui1 and will be a little more "classic".

Screenshots

Here are some screenshots of the TabGUI in action!

Categories "menu"

Modules "menu"

Settings"menu" (key: value)

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