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GS/TC: Clamp TW/TH to 11 in source flush. #11869

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merged 1 commit into from
Oct 3, 2024

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@lightningterror lightningterror commented Oct 2, 2024

Description of Changes

Clamp TW/TH to 11, as GS memory loops around 2048, anything higher than 12 causes a crash when texture mapping isn't supported like in Direct3D11.

Rationale behind Changes

Fixes #11749

Suggested Testing Steps

Test #11749, test other games.
No dump diffs on dx11 or vulkan.

Clamp TW/TH to 11, as GS memory loops around 2048, anything higher than 12 causes a crash when texture mapping isn't supported like in Direct3D11.
@lightningterror lightningterror merged commit 5f0bc72 into master Oct 3, 2024
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@lightningterror lightningterror deleted the gs_flush_pitch_clamp branch October 3, 2024 15:25
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[BUG]: Burnout 3 Takedown - DX11 Crash
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