GS/TC: Clamp TW/TH to 11 in source flush. #11869
Merged
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Description of Changes
Clamp TW/TH to 11, as GS memory loops around 2048, anything higher than 12 causes a crash when texture mapping isn't supported like in Direct3D11.
Rationale behind Changes
Fixes #11749
Suggested Testing Steps
Test #11749, test other games.
No dump diffs on dx11 or vulkan.