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GSdx: Purge D3D11 Software #3723
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F9 now has the following functionality on Windows: - If the renderer in the config is D3D11, switch between D3D11 and SW - If the renderer in the config is OGL, switch between OGL and SW - If the renderer in the config is SW, switch between SW and the renderer returned by GetBestRenderer()
Small nitpick, I think the "Direct 3D" name should be changed to "DirectX". Also, I am not in favor of the "null" name but that's subjective. |
DirectX is the suite of API tools, Direct3D is the graphics API component |
Oh ok, well in that case Direct3D is fine. |
I went with Null because it matches the logo which uses the ∅ symbol. It's also referred internally as Null but it doesn't really matter to me, I can change it back to "None" if it bothers anyone. |
It matches the plugin names for FW,USB and DEV too. Seems fine to me. |
@tadanokojin For renderer == "Software", is that not based on any hardware acceleration at all? What's the difference between "OpenGL" and "Software"? |
Software mode uses an OpenGL interface to display the picture. But it doesn't use any of the hardware renderer code afaik |
@beaumanvienna |
1.6.0:
This PR:
1.6.0:
This PR:
F9 has been modified on Windows to have the following functionality: