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GameDB / Memcards - Replace yaml-cpp with rapidyaml #5099

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merged 11 commits into from Dec 25, 2021

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xTVaser
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@xTVaser xTVaser commented Dec 4, 2021

Description of Changes

  • Replaces our YAML library with rapidyaml, a significantly faster and more actively maintained library without by-design memory leaks (to my knowledge)
    • it is MIT licensed, and it's dependencies are: MIT / Boost / Apache / BSD-2 Clause
    • it does have a slightly more tricky to use API and you must be a lot more strict (yaml-cpp let you get away with a lot of unsafe behaviour after going through this migration...) but it has significant documentation and examples.
  • folder memory cards was the only other user of YAML, so I also had to migrate that

Rationale behind Changes

  • rapidyaml is a better library, I wanted to do this from the start a year ago, but getting it working with our visual studio configuration at the time was the main blocker.
    • from 300-400ms to 30-40ms loading the GameDB

Suggested Testing Steps

  • Thoroughly test folder memory cards and that i didn't break anything
  • GameDB testing:
    • are speedhacks/gamefixes/memcard filters/patches loaded as expected?
    • if you have invalid yaml does the app catastrophically fail or gracefully continue (in Release mode! debug mode will hit assertions)

common/StringUtil.cpp Outdated Show resolved Hide resolved
common/StringUtil.cpp Outdated Show resolved Hide resolved
common/StringUtil.cpp Outdated Show resolved Hide resolved
pcsx2/GS/Renderers/HW/GSRendererHW.cpp Outdated Show resolved Hide resolved
pcsx2/GameDatabase.cpp Outdated Show resolved Hide resolved
pcsx2/GameDatabase.cpp Outdated Show resolved Hide resolved
pcsx2/GameDatabase.cpp Outdated Show resolved Hide resolved
pcsx2/pcsx2.vcxproj Outdated Show resolved Hide resolved
pcsx2/pcsx2.vcxproj.filters Outdated Show resolved Hide resolved
pcsx2/pcsx2.vcxproj.filters Outdated Show resolved Hide resolved
common/StringUtil.h Outdated Show resolved Hide resolved
return Strncasecmp(str1.data(), str2.data(), str1.length()) == 0;
}

std::vector<std::string> convertMultiLineStringToVector(const std::string& multiLineString)
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Isn't this called split in pretty much every other language's stdlib?

Comment on lines 64 to 74
std::string name = "";
std::string region = "";
Compatibility compat = Compatibility::Unknown;
RoundMode eeRoundMode = RoundMode::Undefined;
RoundMode vuRoundMode = RoundMode::Undefined;
ClampMode eeClampMode = ClampMode::Undefined;
ClampMode vuClampMode = ClampMode::Undefined;
std::vector<GamefixId> gameFixes;
std::vector<GamefixId> gameFixes = {};
std::vector<std::pair<SpeedhackId, int>> speedHacks;
std::vector<std::string> memcardFilters;
std::unordered_map<std::string, Patch> patches;
std::vector<std::string> memcardFilters = {};
std::unordered_map<std::string, Patch> patches = {};
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This is already the result of calling the default constructor. IMO it looks nicer to not have these.

@refractionpcsx2 refractionpcsx2 merged commit 70145eb into PCSX2:master Dec 25, 2021
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