Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

VU: Adjust path for conditional evil blocks #5374

Merged
merged 1 commit into from Jan 22, 2022
Merged

Conversation

refractionpcsx2
Copy link
Member

@refractionpcsx2 refractionpcsx2 commented Jan 22, 2022

Also Add patch for Pac-man World Rally

Description of Changes

Corrects path for conditional evil blocks so it doesn't get treated like a jump

Rationale behind Changes

In some cases, conditional evil branches were being controls but treated like jumps (no condition)

Suggested Testing Steps

Look for games that do Branch in delay slot stuff or Branch, Branch, Branch! warning games

Fixes #5372

Add patch for Pac-man World Rally
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

[BUG]: Pac-Man World Rally: Graphical rendering artifacts.
1 participant