VU: Adjust path for conditional evil blocks #5374
Merged
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Also Add patch for Pac-man World Rally
Description of Changes
Corrects path for conditional evil blocks so it doesn't get treated like a jump
Rationale behind Changes
In some cases, conditional evil branches were being controls but treated like jumps (no condition)
Suggested Testing Steps
Look for games that do Branch in delay slot stuff or Branch, Branch, Branch! warning games
Fixes #5372