Fix fluid damage values for BlockFromToEvents #1025
Merged
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For some reason, SportPaper (and presumably other papers) use the wrong damage values in the
BlockFromToEvent
s, using the damage value of the originating block instead of the one formed as a result.This makes it difficult to, for example, make water flow only 3 blocks through a filter, since it'll hang weirdly over edges or stop working entirely sometimes.
We could patch it in sportpaper (although I think it was difficult to do, when I checked) but I suspect other Papers have the same bug, so it's easier to handle it here, instead.
This PR fixes the damage value of these events, so flowing water can be correctly filtered.