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Instead of completely overriding SetCursor, could it be possible to hook the existing SetCursor call, take the resulting bitmap, upscale it, and then use that as the replacement cursor? That way we can basically use YoloMouse to make the game cursors larger without having to manually add them all.
I play at 4K resolution, and not all games have the ability to change the cursor size. So this would be really helpful.
The text was updated successfully, but these errors were encountered:
On Wed, Apr 3, 2019 at 10:18 AM Niklas Haas ***@***.***> wrote:
Instead of completely overriding SetCursor, could it be possible to hook
the existing SetCursor call, take the resulting bitmap, upscale it, and
then use that as the replacement cursor? That way we can basically use
YoloMouse to make the game cursors larger without having to manually add
them all.
I play at 4K resolution, and not all games have the ability to change the
cursor size. So this would be really helpful.
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Instead of completely overriding
SetCursor
, could it be possible to hook the existing SetCursor call, take the resulting bitmap, upscale it, and then use that as the replacement cursor? That way we can basically use YoloMouse to make the game cursors larger without having to manually add them all.I play at 4K resolution, and not all games have the ability to change the cursor size. So this would be really helpful.
The text was updated successfully, but these errors were encountered: