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Separate level seed for nether and end. #350

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mibby opened this issue Jun 25, 2016 · 3 comments
Closed

Separate level seed for nether and end. #350

mibby opened this issue Jun 25, 2016 · 3 comments
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type: feature Request for a new Feature.

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@mibby
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mibby commented Jun 25, 2016

Is it possible to have a separate level seed for nether and end respectively, detached from the main server.properties level seed? That way you could change the seed to regenerate an entirely new nether/end world when resetting them, but keep the same seed for the primary overworld for worldedit //regen support.

Being able to define each world's seed separately would help tremendously in avoiding players setting homes to all the end cities and boats.

@zachbr zachbr added the type: feature Request for a new Feature. label Jun 26, 2016
@josephworks
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@Zbob750 this is smart idea

@mikroskeem
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@josephworks Do not bump issue tickets with comments which do not add anything useful to conversation.

@aikar aikar closed this as completed in db8ecff Sep 18, 2018
@aikar
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aikar commented Sep 18, 2018

old ticket finally closed @mibby, Build 270+

seed-overrides:
  world_name: string or integer seed

Uses same strategy MC does (hash code of the string)

This will not default be in your paper.yml since we would never default a seed override. You will need to add entir esection

aikar added a commit that referenced this issue Sep 20, 2018
* master:
  Make a copy for worldloadevent to avoid como's - fixes #1453
  Optimize Server World Map
  Support Overriding World Seeds - Closes #350
  Use BigDecimal to improve accracy of TPS results - long live 20 TPS!
  The disconnect on packet spam must be called sync (#1452)
  Ensure mobs don't spawn out of world border
  Implement furnace cook speed multiplier API. (#1437)
  [Auto] Updated Upstream (Bukkit/CraftBukkit)
  [Auto] Updated Upstream (CraftBukkit)
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