Lazily create LootContext for criterions #9969
Merged
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For each player on each tick, enter block triggers are invoked, and these create loot contexts that are promptly thrown away since a lot of the times the predicate doesn't match. (in vanilla, it should only pass for the end gateway, or when the player is in water to get the boat's recipes, and iirc none of these requires a LootContext)
To avoid this, we now lazily create the LootContext if the criterion passes the predicate AND if any of the listener triggers require a loot context instance.
While the performance increase ain't that big (on a random profile with ~55 players on my server, the
createContext
call was using 0.10% according to spark), it would be nice to just avoid that useless allocation anyway, and theorically if you have a lot of players moving around, the performance impact of this call would be bigger.