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docs/paper/dev/api/command-api/arguments/bukkit-arguments.mdx

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@@ -15,7 +15,7 @@ The arguments described in this section return objects oftentime used in Bukkit
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non-bukkit object described here is the [UUID Argument](#uuid-argument).
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## Block State Argument
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The block state argument can be used for getting a block type and explicit, assosiated data.
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The block state argument can be used for getting a block type and explicit, associated data.
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### Example usage
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```java

docs/paper/dev/api/command-api/arguments/entity-player-arguments.mdx

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This argument will run API calls to Mojang servers in order to retrieve player information for players which have never joined the server before. Due to this operation sometimes
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taking a bit longer, it is suggested to resolve this argument in an asynchronous context in order to not cause any server lag.
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Sometimes, theese API calls may fail. This is also visible in the in-game preview down below. This behavior is also the reason for `/whitelist add` sometimes.
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Sometimes, these API calls may fail. This is also visible in the in-game preview down below. This behavior is also the reason for `/whitelist add` sometimes.
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### Example usage - Player lookup command
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```java

docs/paper/dev/api/command-api/basics/command-tree.mdx

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```
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</p>
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It is way easier to understand the root/branch relationship of elements now. The root node is the node that is at the top of our hierarchie. In this case, that is the 'customplugin' node.
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It is way easier to understand the root/branch relationship of elements now. The root node is the node that is at the top of our hierarchy. In this case, that is the 'customplugin' node.
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The other elements have an arrow pointing **at** them, meaning they are a **branch** of our root node, also called a child. Family trees follow a similar structure, as you can see here:
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<p align="center">
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```mermaid

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