My work on porting TF2 Assets to s&box [may or may not work with HL:A due to s&box shaders using "complex" and not "vr_complex" like HL:A, but no guarantees]
Materials and Models
Maps, Particles, Workshop, Workshop_Partner, Sound. Possibly other stuff, I just wanted to keep it basic.
Correct, but these models and materials are basically a direct port from Team Fortress 2, those guys are putting in the time and effort to make them look stunning in Source 2.
Again, these models and materials are just a simple port from TF2 for the use of Source 2, for anyone to use. The only thing I'll be doing is making sure the model rotation is correct. Example
All files here are compiled, ready to use. 2.52 GB (2,707,009,987 bytes)
If there is an issue with a texture, please post an issue on GitHub, and I'll get around to fixing it!
Classes are missing eyes [eyes currently look awful, so they're disabled for now.] Model Skins [I've not set up the skins yet.] Model Rotations [Some models are not fixed yet.]
Simply clone this repository to your addons folder and follow this guide to get started.
Valve - Team Fortress 2
REDxEYE - Source 2 Converter
PatrickJr. [me] - Fixing up leftovers