Persyst is a runtime serialization plugin for Unity.
It's not quite a deployment-ready save system, but rather a toolset with which to build your own, as simple or complex as you want it to be.
That being said, very little code is required to make a simple save system out of it — and it's mostly just tagging fields with attributes, like this:
using Persyst;
public class SerializableMB : MonoBehaviour, ISaveable
{
[SaveThis] int value;
}
For a far more detailed explanation of what this is all about, see the docs.