Mods and code for the game Oxygen Not Included.
A library that provides shared code used by multiple mods in this solution.
A graphics replacer mod that adds a festive appearance to the colony.
A mod that adds various UVC emitting lights for disinfecting your base.
A mod that adds new buildings for producing and consuming infinite amounts of fluid.
A mod that provides custom color correction for the day and night cycle.
This will eventually become a dependency for Festive Decor and provide an API for other mods to change the color correction at runtime.
A mod for making dirt at the Rock Crusher.
A new building that deodorizes polluted oxygen with a vent input and output.
An automation sensor that turns on when the selected schedule enters a selected shift type. (Work, Sleep, etc.)
A mod that makes beds and mess tables unassigned after dupes are done using them.
A new building that converts heat energy directly into power.
Adds a thermoelectric cooler ("TEC") tile that can move heat from one side to the other while it is powered.
The content of this repository has been made source-available, but without license to use or copy in your own mods or other works. Please contact me for permission to use any of this code or artwork.
© 2021 RomenH