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PNG 2 Photon option - Feature Request #7
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@Photonsters/photonsters How hard is it to implement this? We really could use this feature to avoid having to create a export to .photon at VoxelOps project It would be awsome if the OpenSlicer was the the CLI tool to input and output all Slice related files |
It is not really hard to implement. Will see this weekend if I can put some work into it. |
You'r tha Best :D
Nard Janssens <notifications@github.com> escreveu no dia quinta, 17/01/2019
à(s) 18:15:
… It is not really hard to implement. Will see this weekend if I can put
some work into it.
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Com os melhores cumprimentos,
Vinicius Silva
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I have uploaded an untested version to development branch. The title says bitmaps, but I assume png files is also ok? |
Yes, png, thanks |
can only be PNG. should have mention ti cannot be compressed formats like
jpg.
i metioned bitmaps as the raw being a mal of bits.
but Yea PNG ;)
No dia sábado, 19 de janeiro de 2019, Ivan Antalec <notifications@github.com>
escreveu:
… Yes, png, thanks
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Something is Funky |
Yep I noticed this too…. my rle compression routine only takes 8 bitdepth images and I fed it with 32bitdepth. I fixed this. Will upload source and a new build later this day. |
@X3msnake: Fixed this in source at development branch. Can you do a test? If successfull I will make a new build. |
ok will test tomorrow :) |
I also implemented User Interface (see #10 ). Although the interface looks like you also choose png as input or output, this does net yet work correctly. Command Line arguments to convert png to photon should be ok, as mentioned above. |
Is this also implemented in the windows binary? I keep getting ".... does not point to a valid STL/SVG file". |
@NardJ
Would be great if you could add the feature to accept images as a source for compiling a .photon file.
Say we slice from meshmixer to bitmaps and pipe the bitmaps trough VoxelOps and back trough Photon Open Slicer for building the .photon file
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