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Teeworlds zfng

FNG mod with infection and nukes, based on fng2. This mod runs on Teeworlds 0.6.

Building

You need a valid C++11 compiler.

Linux

bam server_release

Configuration

Copy autoexec_default.cfg to autoexec.cfg. For detailed explanations of server options, see variables.h.

Usage

./zfng_server

Notes

  • Caveats specific to zfng2

    • sv_warmup is not implemented. Instead use sv_zfng_infection_delay
    • sv_tournament_mode is not implemented
  • Gametypes from the original fng2 mod (such as fng2, fng2solo, fng2boom) should still work with a few minor changes

    • Sacrifice sound has been changed
    • Respawn delay has been lengthened slightly
    • Frozen players on fng24teams are indistinguishable
    • Spectators are kept in the spectator slots after changing the map