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  • Code

    All the core code required to make the system run. This is the "monorepo" containing all programs.

    C GPL-3.0 0 0 0 0 Updated Jul 23, 2019
  • daemon Archived

    This daemon controls all other piga programs, manages the starting of other applications and fetches inputs from installed hosts. It also provides the piga host for libpiga.

    C++ Apache-2.0 0 1 0 0 Updated Dec 30, 2016
  • CMake 0 0 0 0 Updated Nov 29, 2016
  • libpiga

    The connecting library for games and applications to connect to the pigaco host application.

    C Apache-2.0 0 2 2 0 Updated Nov 18, 2016
  • hosts Archived

    Hosts for different platforms and the required headers to address them.

    C++ 0 1 0 0 Updated Nov 14, 2016
  • overlay

    The overlay holds the game selection screen, a virtual keyboard and notifications of the system. It is rendered ontop of games.

    0 0 0 0 Updated Aug 31, 2016
  • devkit

    The devkit connects to the system as a piga client and provides a small server to easily remote-control a console from a developer machine over the network.

    CMake 0 0 0 0 Updated Jul 30, 2016
  • Console

    The console application which hosts all other applications and games.

    C++ Zlib 0 1 0 0 Updated Jan 25, 2016
  • pihud

    A small and lightweight GUI for games using SDL2. Can be useful for small games with low system requirements.

    C++ 0 1 0 0 Updated Jan 24, 2016
  • docs

    Documentation for the whole project; includes all pages and links to other repos.

    CSS 0 1 0 0 Updated Dec 31, 2015
  • networked_client

    A networked source of inputs for consoles and a library to connect to a console over the network in one repository.

    C++ 0 1 0 0 Updated Jul 13, 2015

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