PulseAudio
Wim Taymans edited this page Sep 11, 2017
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1 revision
Some ideas for the implementation of PulseAudio features
- rewind, we don't want to do rewinds, we would keep the maximum latency at the render side reasonably low (10ms, or 4800 samples at 48KHz) and simply allow this worst-case latency between volume changes or stream switches.
- Mixer API: We would like to have each physical output path have a separate node, selecting on path would make other paths inactive, possibly using UCM.
- We would need to work on having data exchange with a ringbuffer.
- Work on implementing the relevant modules
- do we want a server side implementation of the pulseaudio protocol or replace the client library?
- bluetooth plugins and modules