A GLFW window back-end for the Piston game engine.
Maintainers: @TyOverby, @bvssvni, @Coeuvre
let mut window: GlfwWindow = WindowSettings::new("GLFW Window", (640, 480))
.fullscreen(false)
.vsync(true)
.build()
.unwrap();
See the examples for more ways to create a window.
After you have created a window, do the following:
let mut device = gfx::GlDevice::new(|s|
self.window.get_proc_address(s)
);
let (w, h) = window.get_size();
let frame = gfx::Frame::new(w as u16, h as u16);