OpenGL ES 2.0 and C++ experiments.
- Experiments
- Deferred Lighting
- Liquid Simulation
- Light Scattered
- Strange Attractors
- Wind Field
- Flame Simualtion
- 3D Character
- Build
- Sources experiments/demo
- Preview into the YouTube
The simulation is based upon the article Particle-based Viscoelastic Fluid Simulation.
- Sources experiments/liquid
- Preview into the YouTube
- Demo into the Google Play
The adaptation of a light scattered effect. Based upon Volumetric Light Scattering as a Post-Process.
- Sources experiments/light
- Preview into the YouTube
The implementation of a dynamic system based on the particles (2^20), called Strange Attractors.
- Sources experiments/strange
- Preview into the YouTube
The implementation of a dynamic system based on the particles (2^20) that handles Navier-Stokes and wind Forward-Euler integration.
- Sources experiments/air
- Preview into the YouTube
The adaptation of a raymarching flame effect.
- Sources experiments/fire
- Preview into the YouTube
- Demo into the Google Play
3D R2-D2 and C-3PO with Android Sensors.
- Source experiments/character
- Preview into the YouTube
- Install Android Studio;
- Open the project elements/platform/android;
- Download the required components;
- Android SDK Platform;
- Android Platform-Tools;
- Android Tools;
- Android Support Repository.
- Open Project Structure (Menu->File->Project Structure...) and setup Android NDK;
- Run.
Alexey Yegorov. If you have an idea, feel free to get in touch with me yegorov.alex@gmail.com