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Block rendering additions #905

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merged 10 commits into from
Feb 26, 2018
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gentlegiantJGC
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Fixed a bunch of blocks rendering as the default purple box for the Bedrock codebase and added block names

Java : NESW : 0,1,2,3
Bedrock : NESW : 3,4,2,5
Added the bottom texture to oak and iron doors. The other door types use the full block render. Open doors render odd because the top block uses a different data value to that of Java which breaks the render (uses the same as when closed)
Added texture for Jukebox
Removed barrier block as sub-block of glass and added the texture to invisible bedrock as they serve essentially the same purpose
Coppied over Magma, Nether Wart Block, Red Nether Brick and Bone Block
Gave shulker boxes their own texture rather than using the concrete texture
Added entry for normal shulker boxes (they have 2 ids - 205 for normal and 218 for coloured)
Added an entry for item frames. Renderer could do with a method to better show the direction the item frame is facing
@Podshot Podshot self-requested a review February 11, 2018 17:20
@Podshot Podshot self-assigned this Feb 11, 2018
@Podshot Podshot added this to the Release 1.6.x.x milestone Feb 11, 2018
Pistons facing horisontally needed their direction changing.
Removed higher data values that seem to have been coppied from Java but are not used in Bedrock.
Added a 50:50 normal:sticky texture for the piston extension since the same block is shared for both. Ideally a custom renderer would access the connected block to get the correct texture but this is beyond my knowledge
@LaChal LaChal self-requested a review February 24, 2018 11:32
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Merged and tested on my side, and all looks OK.

@Podshot Podshot merged commit f525f72 into Podshot:master Feb 26, 2018
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3 participants