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ld: library not found for -lminizip #80
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I pushed up some updated submodules. Looks like a newer version of assimp was needed for whatever compiler Apple is shipping with Xcode these days. Try grabbing the latest and giving it a go? |
I was able to build under macOS 13.2 (M1 Max).
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Great! I'll try it. I'll let you know how it goes. Can you try a Makefile
build instead of an Xcode build? I'm not a fan of Xcode.
…On Sun, Jan 29, 2023 at 1:54 PM Polytonic ***@***.***> wrote:
make master
[ 3%] Built target LinearMath
[ 7%] Built target glfw
[ 54%] Built target assimp
[ 74%] Built target BulletCollision
[ 83%] Built target BulletDynamics
[ 83%] Built target Glitter
[ 89%] Built target Bullet3OpenCL_clew
[ 90%] Built target Bullet2FileLoader
[ 91%] Built target Bullet3Dynamics
[ 92%] Built target Bullet3Collision
[ 93%] Built target Bullet3Geometry
[ 94%] Built target BulletInverseDynamics
[ 98%] Built target BulletSoftBody
[100%] Built target Bullet3Common
I was able to build under macOS 13.2 (M1 Max).
Apple clang version 14.0.0 (clang-1400.0.29.202)
Target: arm64-apple-darwin22.3.0
Thread model: posix
InstalledDir: /Library/Developer/CommandLineTools/usr/bin
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To clarify, I built using make (as demonstrated in my log output above). My compiler is installed by way of Xcode developer tools. I’m sure it’d build fine under gcc or similar. |
Attempting to build on Mac 12.6.2 (Monterey). I can create a Makefile, which is what I want as I prefer to avoid Xcode.
But the make command fails.
There are lots of easily-correctable problems when building assimp. One has to replace calls to vsprintf with vnsprintf and sprint with snprintf.
But the Glitter executable still won't link. The linker fails with the message above (ld: library not found for -lminizip).
I'm at a loss ...
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