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Persian Engine

Persian Engine (codename Black Kitten) is a game engine developed by Pooya Eimandar in 2010, in order to use on Microsoft Windows Platforms and It is adapted for a range of video game genres. The engine used by BaziPardaz ( An indie game studio ) in order to create game and simulator. Persian Engine uses DirectX 9 and Microsoft XNA 4 and the Editor of Game Engine developed based on WPF.

The supported platforms are:

  • Windows Xp Sp3 and later versions

Features :

  • Physics engine Integrated (Jitter physics).
  • Triangle picker
  • Usage reporter for system
  • Light pre pass rendering.
  • Animation Mixer (Mix, Inversing and blending animation clips for each skinned character).
  • Dynamic types of Light (point, spot and Directional).
  • Dynamic cascaded shadow mapping
  • Dynamic skyDome
  • bump, specular, glow and environment mapping.
  • Post processing and post effects such as types of Blur, Bloom, Glow, HDR, Negative and etc
  • Ambient Scattering
  • Particle System
  • Transparency
  • GPU Billboards
  • Hardware static Instancing
  • Event manager
  • Cut scene manager
  • Input manager ( supporting mouse, keyboard, gamepad and Microsoft Kinect)
  • Types of camera (First person camera, chase camera, static, following curve)
  • Integrated With XAML and supports real time editor
  • Runtime content pipeline for editor (Integrated with MSBuild and Xna ContentPipeline)
  • Extended math helper

The prerequisites are :

How to compile and run the engine:

Open BlackKitten.sln and press F5, also you can use the engine from the following path: "~\BlackKitten\BlackKitten\PersianEditor\PersianEditor\bin\x86\Debug\PersianEditor.exe"

Contact: https://PooyaEimandar.github.io

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