Skip to content
View Pratham9's full-sized avatar
🏠
Working from home
🏠
Working from home

Block or report Pratham9

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Pratham9/README.md

Hi! I am Pratham Goyal

Focused on turning dreams in shared interactive experiences.

  • I am a indie game developer
  • I’m interested in creation of memorable experiences ✨, improving life quality 🌱 and travelling ✈️.
  • I’m currently working on a new Game called Metaphorming 🪐.

Get in Touch

       

Languages and Tools I use.

csharp

java

c

unity

blender

photoshop

vs

html5

css3

sass

javascript

git

github

trello

linux

bash





About Me

The interactive space, as we experience playing games, is not just a Cartesian coordinate system for representing objects, characters, narrative, or sound... I believe that there is a much deeper understanding of space in video games that we implicitly live as we play them. Space is created the second a player sits down and begins playing a game. Most of the time we think of this as a dialogical ‘interactive space’ — the player issues a command to the computer, and the game responds in some way, which the player responds to, ad infinitum. When we think of interaction in this way, we think of the player and game in some kind of unfolding dialogue with one another. But I see the player doing something different when they act in an interactive space. This space is not real but responses are, the compelling power of belief that this space carries is what I find most appealing. Believing and keeping an Innovative attitude, I believe, leads to a constant learning process. This approach adds to the already immense potential for innovation that exists in this field.

I have recently completed my education at Thompson Rivers University during this period I realized my strengths and Achilles heel, my interests and aversions, my future, and my compassion. I found that I'm scholarly in the sector of creation but I'm not intimidated by the prospect of striving hard in life. I have completed many solo and group projects. Where I got familiar with many different components of programming and video game development. I know my way around a multitude of software and continued to learn programming languages such as C# and Java. Due to this, I developed a problem-solving mindset, analytical skills, and accuracy. These tools have helped me to understand and expand my technical abilities and instigated a growth mindset within me.

My studies and past work experiences proved instructive and inspiring. The classes that I took gave me a firm grounding in the theory of programming, architecture design, application development, and mathematics. As nothing remains constant, so is true in the case of technology. It is impossible to progress without changes. I would like to research and specialize in the field of Video Game Development, in which I have a keen interest. Most importantly past few years of my learning helped to solidify my determination to devote my long-term career to this area. I continue to work on personal projects and programming problems as I believe that learning should be a continuous process and one should always remember "Progression, not Perfection".The interactive space, as we experience playing games, is not just a Cartesian coordinate system for representing objects, characters, narrative, or sound... I believe that there is a much deeper understanding of space in video games that we implicitly live as we play them. Space is created the second a player sits down and begins playing a game. Most of the time we think of this as a dialogical ‘interactive space’ — the player issues a command to the computer, and the game responds in some way, which the player responds to, ad infinitum. When we think of interaction in this way, we think of the player and game in some kind of unfolding dialogue with one another. But I see the player doing something different when they act in an interactive space. This space is not real but responses are, the compelling power of belief that this space carries is what I find most appealing. Believing and keeping an Innovative attitude, I believe, leads to a constant learning process. This approach adds to the already immense potential for innovation that exists in this field. I have recently completed my education at Thompson Rivers University during this period I realized my strengths and Achilles heel, my interests and aversions, my future, and my compassion. I found that I'm scholarly in the sector of creation but I'm not intimidated by the prospect of striving hard in life. I have completed many solo and group projects. Where I got familiar with many different components of programming and video game development. I know my way around a multitude of software and continued to learn programming languages such as C# and Java. Due to this, I developed a problem-solving mindset, analytical skills, and accuracy. These tools have helped me to understand and expand my technical abilities and instigated a growth mindset within me. My studies and past work experiences proved instructive and inspiring. The classes that I took gave me a firm grounding in the theory of programming, architecture design, application development, and mathematics. As nothing remains constant, so is true in the case of technology. It is impossible to progress without changes. I would like to research and specialize in the field of Video Game Development, in which I have a keen interest. Most importantly past few years of my learning helped to solidify my determination to devote my long-term career to this area. I continue to work on personal projects and programming problems as I believe that learning should be a continuous process and one should always remember "Progression, not Perfection".

Pinned Loading

  1. Implimenting-a-SWAP Implimenting-a-SWAP Public

    Implimenting stop and wait protocol functions in C.

    C

  2. bubbletime-prototype bubbletime-prototype Public

    HTML

  3. TCP-Client-Server-Program TCP-Client-Server-Program Public

    TCP client-server echo program

    C

  4. prathamgoyal.com prathamgoyal.com Public

    My portfolio website, made with HTML, SCSS, Node.js and Deployed using Vercel.

    SCSS