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Years ago I made this demo for testing 2d water rendering. I had to use render target and metaball shading. I only concentrated to implement rendering stuff not water physics.

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unity_2dwatertest

Years ago I made this demo for testing 2d water rendering. I had to use render target and metaball shading. I only concentrated to implement rendering stuff not water physics.

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Years ago I made this demo for testing 2d water rendering. I had to use render target and metaball shading. I only concentrated to implement rendering stuff not water physics.

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