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The Story: What's the game all about? determines the scope and the art-style of the game. #4
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hmmm I suck at brainstorming, lemme google a random generator.... |
Copper Launch |
We need something silly, copper launch sounds like engineering to me :) |
oh, didnt even realize you already linked to generator...duhhh |
sounds good to me:) |
I was thinking "copper" like weird cop slang;) |
I think the cops won't like your idea... |
probably smart, blame the generator |
Good thinking! |
idk I'm liking "radish photograph" |
That's sounds complicated, and also, a bit pervasive :P |
fair, hockey game then? |
SO, my basic idea is to have 3 types of (pixel-art) animations: low, mid and high. You can either block or attack. Before the enemy makes his move, you have a very very short audio-visual cue/s that you need to properly respond to, so you can win the fight. Life is measured with hearts (like, 3-5 hearts)... |
The player and the enemies are stationary |
sounds good, are you thinking the player will be static? |
Yep, it will make everything a lot easier, you don't even need hitboxes, you just need to know which and when a button was pressed... |
and check distance you mean? |
have you seen the thing SnoutUp is doing on twitter with the wolves? like that? |
What wolves? let me see... |
https://twitter.com/SnoutUp/status/506595801062453249 heres one gif |
This is nice, but I mean like a stationary battle: If the user hit the correct button at the right time, he succeeds. There's no hitboxes or distance checking or anything like that, all you do when the player succeeds or fails is to play the proper animation... |
oh, so completely timer based, that could work:) |
Now we just need to prototype 2 boxes fencing! Which HaxeFlixel do you want to use? I'm voting the dev version... |
well here my question (up to you) do you want to use iceentity at all (I dont think itll make that much difference for such a small game) |
Maybe not to prototype but definitely as a practice for the larger game... |
ok, and you want to use dev flixel? might have to tweak a couple things, as I synced it to release a while back, but its maybe three lines that need changing |
Let's cross the bridge when we'll finish prototype it... |
So, there are 2 Flxsprites.makegraphic(50,100,FlxColor.Blue) that are placed near each other. You give the player some kind of cue (let's say, a flashing screen?) and he needs to quickly press "Space" to respond to the attack. Hmmm, but how does the enemy AI block an attack? |
sorry, changing the subject for a min, whats up with the elapsed parameter in dev flixel?? |
I mean I guess I see the point (like XNA) but how do I just make it like before (do I just pass in flxg.elapsed)? |
👻 I've forgot about that (testing), it's in the menuState |
also, kind of unnessesary to add all separate states for the different scenes, do you want me to add a switchScene method to entitymanager (lets you specify an array of xmls so you can keep them separate) |
ohhhh thats awesome!!!!!!!!!!!!!!!!!! |
That will be interesting, but the pause/credits/lose are actually substates, so menu/playstate should still exist when they exist |
we'll deal with that later, but ummmm I deleted the blue line and its still there:O |
I can't see anything blue (and menuState actually switches directly to playState, so I have no idea what's blue...) |
hit spacebar, the screenshake is blue |
Not for me. |
sorry pull first I just pushed my fixes |
ONLY ON NEKO WTF |
and windows |
uh, o.k, maybe it has something to do with the clear color you set in the project.xml |
also you plan to have a similar scale to what we had right? (scaled up I mean) |
Yeah, I just need to figure out how to get the same look using scale and and a couple of black boxes. Just need to remember that scale and updatehitbox should be made before the call to super or it won't affect it... |
so I can fix it by making the project.xml bg solid white, but nothing else works |
Solid black is a good fix for now. |
no, only solid white....wth |
solid black was the goal |
we should still be able to just set gameheight etc. in main, and then add boxes? |
It causes some bad performance on Flash, and it has no real use, at least, so I've thought, it should be commented specific for Flash not for the native targets :| |
ok, I'll make that only flash, as flash has black fine |
👍 fix my stupid mistakes |
Should we open a new thread? Issue 5 - The saga continues? |
so theres less scrolling?;) |
So there's MORE scrolling! |
we should definately though |
hmm somethings wrong in entitymanager.empty, cant figure it out |
before you finish for the night end me that gif as a sheet:) |
This is something I use to make up new ideas, feel free to skip that and just add whatever you like:
We need a noun
and an unrelated verb
(or vice versa) to get a concept for a game, something that screams to you: "I'm a game! I'm a game!"
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