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Feature/cardboard #398
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Feature/cardboard #398
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if ((getPylonMagazines _vehicle # _index) == "PylonMissile_Missile_HARM_x1_HL") then { | ||
if (_vehicle ammoOnPylon (_index + 1) == 0) then { _vehicle setPylonLoadout [(_index + 1), "", true]; /*systemChat "Reset Pylon"*/}; | ||
//This loop checks for which HARM was fired, and replaces the pylon with nothing. It removes the missile | ||
}; | ||
_index = _index + 1; //python be like |
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why do you need to do this, arma automatically removes munitions from pylons when firing already?
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because arma decided that it didn't want to remove the pylon when it fired
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that's because the pylons should not be removed. a pylon is a launch rail.
the missile model should only be set on the ammo, the pylon model should be a launch rail or nothing
Ready for merge |
added rvmat + model
Fixed HMD text Added more bugs to fix later
Could need partical effects created
Added hit sound
Added in new search criteria have not wired new search criteria
…s, so this is the best we're going to get for a while
…once Yax finishes the final build
This reverts commit 2c24fe7fa668fb364027e407c19cda2cf9cc51ce.
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Re-ready for PR review. Tested yesterday, missiles track, hit and look pretty |
When merged this pull request will:
Additions:
HARM Missile Functionality to the 60 DAPs
More Bugs to Fix Later
Documentation to Use the AGM-88HL:
Point the Weapon at target and fire. The target must be beyond 2km for missile to track properly. Missile can scan for targets above where it was fired, up to 30° below the target