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Add missing "Darkness" scripts #204
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In state from Percy, requires much cleanup
Basic concept for Darkness 1,2 and 3 scripts: In my opinion this best reflects the intersection of the text and their anime behaviour |
Fizzle if destroyed
Missing `end`
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Activate cards outside of chains
Agreed upon with Larry, where they end up is less important than getting them out of 100-.
Duel.SelectMatchingCard overrides |
Set cards even if nothing is destroyed
Select zone, not card, so that name isn't shown under DARKNESS_HIDE
Working selection without revealing card name. Second effect still to go.
Not fully working yet, does not activate multiple cards in the same chain
New solutions for activation. Zero and Infinity activating each other apply at `EVENT_CHAIN_END` for smoother experience, Darkness 1-3 get flipped up by Zero or Infinity and then Trigger on a custom event. Also made Zero and Infinity once per chain and fixed a variety of typos in all cards.
Shuffles the set cards when first placed.
Should use c420 instead of hardcoding its own list. c420 will need updating.
c420 will need an update to include |
2nd effect not yet scripted
@larry216 is currently researching all necessary archetype members
Forced activations should be... forced
Finish last effect to rearrange set cards
Does not specify a summon method Typo in effect to turn a card face-down
I've finished all the scripts to my personal satisfaction. All cards and effects are implemented and I've tested them for functionality. Database entries will need to be added at the same time this is merged. A database with everything but categories can be found here, but note that some entries for Darkness cards with old IDs will need to be removed from current databases:
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Because Darkness used it on Judai's turn, the effect to rearrange all Spell/Traps must be a Quick Effect.
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Done reviewing, no problem. Preparing CDB atm.
As of the first commit, these are in the same state they last were in Percy before removal and need much cleanup. This is a draft PR intended to be used to track the state of work on restoring them. Related to #110.
Cards to clean up/rescript:
Cards to test: