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Respawn Ability

Psykotikism edited this page Nov 27, 2023 · 7 revisions

Purpose

The Mutant Tank respawns upon death.

Requirements

Requires mt_abilities2.smx to be compiled with mt_respawn.sp to work.

Settings

// Admins with one or more of these access flags have access to this ability.
// Note: This setting can be overridden for specific players.
// --
// Empty: No access flags have access.
// Not empty: These access flags have access.
"Access Flags"				""

// The ability can only activate in close areas.
// Note: Do not change this setting if you are unsure of how it works.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (OFF)
// Maximum: 99999.0 (Farthest)
// --
// Keywords:
// "disabled"/"false"/"off"/"no" - 0.0 range
// "farthest" - 99999.0 range
"Close Areas Only"			"0.0"

// Use this ability in conjunction with other abilities.
// Note: Only use this when "Spawn Type" is set to "4" for the Mutant Tank.
// Note: This setting does not affect human-controlled Mutant Tanks unless the "Human Ability" setting is set to "2".
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Combo Ability"				"0"

// Allow human-controlled Mutant Tanks to use this ability.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON, players can use buttons to activate abilities.
// 2: ON, abilities will activate automatically.
"Human Ability"				"0"

// Determines how many times human-controlled Mutant Tanks can use their abilities in one life.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 99999
// --
// Keywords:
// "none"/"off" - 0 ammo
// "infinite" - 99999 ammo
"Human Ammo"				"5"

// The ability can only activate in open areas.
// Note: Do not change this setting if you are unsure of how it works.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (OFF)
// Maximum: 99999.0 (Farthest)
// --
// Keywords:
// "disabled"/"false"/"off"/"no" - 0.0 range
// "farthest" - 99999.0 range
"Open Areas Only"			"0.0"

// The ability is only effective toward human survivors.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 32
// --
// 0: OFF
// 1-32: ON, the number of human survivors required to be present for this ability to be effective.
"Requires Humans"			"0"

// Enable this ability.
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Ability Enabled"			"0"

// Display a message whenever the ability activates/deactivates.
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Ability Message"			"0"

// The Mutant Tank respawns up to this many times.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1
// Maximum: 99999
"Respawn Amount"			"1"

// The Mutant Tank has this many chances out of 100.0% to trigger the ability.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
// --
// Keywords:
// "never" - 0% chance
// "sometimes"/"unlikely"/"seldom" - 33.3% chance
// "maybe" - 50% chance
// "often"/"likely"/"frequently" - 66.6% chance
// "always" - 100% chance
"Respawn Chance"			"33.3"

// The type that the Mutant Tank will respawn as.
// Note: Chosen types that also have the Respawn ability will be replaced with the Mutant Tank's own type to prevent bugs.
// Note: This setting can be overridden for specific players.
// --
// Separate values with "-".
// --
// Value limit: 2
// Character limit for each value: 4
// --
// Minimum number for each value: 0 (OFF)
// Maximum number for each value: 500
// --
// 1st number = Minimum value
// 2nd number = Maximum value
// --
// Example: "0-0" (Do not choose from any Mutant Tank types.)
// Example: "1-25" (Choose a Mutant Tank type between 1 through 25.)
// Example: "50-0" (Automatically change to "0-0" because "50" is higher than "0".)
// Example: "1-1000" (Automatically change to "1-500" because "500" is the maximum number of Mutant Tank types allowed.)
// Example: "0" (Automatically change to "0-500" because the maximum range is not specified.)
// Example: "1000" (Automatically change to "500-500" because the maximum range is not specified and the minimum range exceeds the "500" limit.)
// --
// 0: OFF, use the randomization feature.
// 1-500: ON, the type to respawn as.
"Respawn Type"				"0-0"

Example Format/Usage

"Mutant Tanks"
{
	"Tank #54"
	{
		"Respawn Ability"
		{
			"Human Ability"				"1"
			"Human Ammo"				"1"
			"Ability Enabled"			"1"
			"Ability Message"			"1"
			"Respawn Amount"			"1"
			"Respawn Chance"			"100.0"
			"Respawn Type"				"54-54"
		}
	}
}

Tips/Strategies

General/Fundamentals

  • Keep your distance from the Tank at all times, regardless of what abilities it may have.
  • You should only close in when the Tank is distracted or stunned.
  • Check if the Tank is immune to bullets, fire, explosives, melee hits, and/or bile bombs, and adapt accordingly.
  • Take off-angles and chip away at the Tank from different directions. Rotate to different positions when you are being targeted.
  • Take initiative by distracting the Tank when you see it focusing one of your teammates.
  • Maintain uptime by constantly dealing damage and looking for ways to help your team.
  • Be aware of your surroundings and don't fight the Tank indoors or near environmental obstacles, such as water.
  • Making a run for the saferoom is not advised unless you are the only one left standing and the Tank still has a lot of health. It's better to finish off the Tank as a team.

Solo

  • Use your bot teammates as distractions for the Tank.
  • You will mainly have to rely on melee weapons and fire sources to kill it as quickly as possible.

Multiplayer

  • You and your teammates will have to take turns distracting the Tank.
  • Conserve your ammunition as much as possible and try to rely solely on melee weapons and throwables.
  • If you can stun the Tank, gang up on it as a team with melee weapons to finish it off quickly.
  • Communicate to your team to keep a close eye on where the Tank dies since it can respawn.

Combining with other abilities

  • When this ability is combined with other abilities, it can be a lot harder to kill the Tank. Apply the fundamentals listed above and bait out other abilities to get them out of the way (unless they are one-shot abilities).
  • The Tank can only be as oppressive as you allow it to be. As long as you play smart, either solo or with a team, it won't matter what abilities the Tank has.
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