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Is your feature request related to a problem? Please describe.
Many NPCs and quest-givers do not react to changes to the game world. For example, lord Georg of Spannenberg and his wife still talk about his problems even when you already solved them. This is breaking immersion into the game world.
Describe the solution you'd like
Update the initial text that the NPC generates when you speak to it when certain world events have happened that affect this NPC, e.g. let Georg of Spannenberg greet and thank the brave heros that solved his problems.
The text was updated successfully, but these errors were encountered:
Hi this is already an issue in the original game. There are some open issues over at the repo for the original and also in the repo for Ambermoon Advanced:
As Ambermoon.net uses the game data from the Amiga game (which includes the texts and events), this issue is better located there. So I will transfer it to that repo.
Btw in Ambermoon Advanced I tried to already improve it for new NPCs and NPCs I adjusted for new quests. Of course there is still work to do.
Is your feature request related to a problem? Please describe.
Many NPCs and quest-givers do not react to changes to the game world. For example, lord Georg of Spannenberg and his wife still talk about his problems even when you already solved them. This is breaking immersion into the game world.
Describe the solution you'd like
Update the initial text that the NPC generates when you speak to it when certain world events have happened that affect this NPC, e.g. let Georg of Spannenberg greet and thank the brave heros that solved his problems.
The text was updated successfully, but these errors were encountered: