PhD research scientist specializing in real-time physics-based animation
Highlights
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PhysicsBasedAnimationToolkit
PhysicsBasedAnimationToolkit PublicCross-platform C++ library of algorithms and data structures commonly used in computer graphics research on physically-based simulation with Python bindings.
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position-based-dynamics
position-based-dynamics PubliceXtended Position based dynamics implementation with soft body virtual cutting
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naive-surface-nets
naive-surface-nets PublicImplements a simple, readable naive surface nets algorithm
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meshless-deformation-based-on-shape-matching
meshless-deformation-based-on-shape-matching Public
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