I know what you're thinking, "Oh great another C# Entity-Component-System engine". Reah you're right, however, I'm writing this engine for my own education and the education of others by posting notes and commenting my code for others to read. This is going to be a from scratch salt-of-the-earth kind of engine. Come and join me on this adventure together! Make an issue for features you want to see developed, I'll try my best.
>>> Checkout the docs here <<<
Built on top of Monogame 3.2
- Write Entity Manager
- Write basic Systems (Health, AI, Movement, Rendering, ETC)
- Develop Entity memory scheme
-Lightweight ECS Engine written in C#