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Automatic boss spawner for terraria. Spawns personally selected bosses and minions in defined arenas

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AutoBoss v2[.5].1

Automatic boss spawner for terraria. Spawns personally selected bosses and minions in defined arenas

To do

  • Re-add minion spawning

ChangeLog:

*v1.1.3

  • Changed default layout to stop crash OnUpdate.

*v1.1.4

  • Changed OnUpdate section so layout shouldn't matter.

*v1.1.5

  • Updated to ApiVersion(1, 14); Now works on Terraria 1.2

*v1.2

  • Should now be able to support infinite arenas.
  • No longer needs 'arena' as default region
  • Cleaned up (some) messy code, may function better now

*v2[.5]- Major modifications

  • Rename from BossSpawner2 to AutoBoss+
  • Removed usage of OnUpdate; replaced with System.Timers
  • Added more error notification when /boss reload fails
  • [Untested] Added ability to create custom message colours for AutoBoss messages
  • Added the ability to view configuration options. Briefly added ability to change configuration options in-game, but removed that function
  • Added some [Note] tags to the config. [Note]s can be deleted.
  • Added some code comments in the _Timer. Will potentially populate the rest with comments if I get bored
  • Removed some stupid stuff and made it nicer
  • Fixed failed lists
  • [Untested] Fixed timer still counting while bosses are alive, and then spawning more (even if the battle is not finished)

*v2[.5].1

  • Added a region check for bosses that triggers every 3 seconds: If they're not in any of the boss regions, it will teleport them back to the first boss region in the config list.
  • In addition to this, if the bosses are teleported x times (config defined), the battle is ended and the bosses are killed.
  • Added changelog to README.md, because why not?

*v2.7

  • Cleaned up a LOT of messy code.
  • Spawns etc now work correctly
  • Basically everything works better

*v3

  • Fixed stuff up a lot. Spawns now work, continuous works, various other things work. Only bit missing is minion spawns

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