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Disable upper body control when walking #40
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In order to play the motion and make OP3 walk, each joint has to be set with specific modules that control joints.
You might want to use the second method to control each joint as you wish. |
This issue will be closed since there were no actions for a while. You can reopen this issue to show this issue to the users whenever. Thanks. |
Hi, However, there seems to be a weird behavior for the ankles. Whenever I use /robotis/set_joint_ctrl_modules to set them into walking module, one of them moves into a weird position, somehow. This video should explain the problem better: This is the command that I ran: Hope you could check whether this is a bug in the code, or its due to some of my settings. And hopefully solve the problem too. Arif |
The same ankle behaviour is observed when setting the module via service /robotis/set_present_joint_ctrl_modules. |
Hi, @arixrobotics |
Hi @ROBOTIS-Kayman, |
@arixrobotics When I reproduce this condition, I will let you know. |
As soon as you can please. Our client is waiting too :) |
I'm going to close this until you update the issue with more information. If you do so I'll reopen the issue. |
Hi @arixrobotics |
Cool! |
Hi,
I'm trying to do the following:
Step 1: OP3 raises its hands using Action Module
Step 2: OP3 walks forward using Walking Module
Raising the hand in Step 1 is ok.
But, when I enable walking module (by publishing "walking_module" to /robotis/enable_ctrl_module), it will cause the hands to go down so that the robot is in walk init position.
So the question is, how can I enable walking module, without affecting the robot's upper body (hands & head)? I vaguely remember that for Darwin and OP2, we can do this by setting the servo offset to a very high number? How can I do this for OP3?
Thanks,
Arif
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