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Meta Tracker for Broken Spawn #7522
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Interestingly, this was just fixed for me in Ratchet & Clank: Tools of Destruction [BCES00052] in #7304 !!! Can anyone confirm or deny the others were fixed? I will do more testing. |
I think this fixed
Not fixed. It is an unrelated bug.
The others I can not comment on. I have not experienced them. |
Not fixed, but significantly reduced. Tested this by closing and reopening the game multiple times, and it happened only once. |
on resistance fall of man it's a regression Should a dedicated threads should be opened for that regression ? |
RPCS3ASMJIT.log.gz |
@Cervoxx I'm glad you tested it. Lainiwaku says he found a workaround by doing "SPU DECODER : Interpreter (fast)". Will you try that, and tell me if it fixes the bug, please? |
Will do soon. Not sure if its necessary or not, but bear in mind that my Region ID is different to the one you have listed. As far as I understand I've got the american version whilst you've got the european version, assuming I'm reading this correctly. |
Test regressions with #7532 |
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@elad335
Still on my radar to do this, pardon my delay. |
Add Grand Theft Auto IV NPEB00882 |
No need to try that anymore, thanks anyways. Another person confirmed the new build works for Ratchet and Clank. It should work for you too when publicly posted.
@Yahfz I added it. Please post your results, if https://ci.appveyor.com/api/buildjobs/pe9poxs8twn8nig3/artifacts/rpcs3-v0.0.8-6fb3307a_win64.7z (elad's fix), fixes it, so I can close this thread. |
Is it not that GTA IV just requires accurate xfloat? @Yahfz |
I will be closing this soon. In conlusion, thanks to elad's work,
Unrelated Bugs
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@jeremybris uncheck all of them except skate they are not fixed and pr was closed. |
Yes. I can confirm that it's still not fixed. Elad closed the PR and the one that he has merged instead does not fix the regression. Resistance: Fall of Man is back to having black screen after the player dies and the issue is still standing. |
Ohh understood, thanks for correcting me. I thought elad closed that PR because elad included the fix in his next PR. I'll leave this open, until it is fixed in the master. |
I thought so myself after reading his comments. But when I tested it, I saw that it was not fixed. So we will have to keep this open until we know for sure that these issues are fixed. |
Gonna need an update on whats fixed now that #7565 merged. |
@jeremybris resistance is fixed you can close this issue now. |
Closing as mentioned issues should now be fixed |
The reports are mixed. It seems like the "spawning out of bounds" bug has been replaced by "the emulator crashes when you die", which may have been fixed #7562 (comment) or it happens randomly #7565 (comment).
In my opinion, this issue should be closed, and a new issue should be opened. It may be an unrelated bug or nonexistent. |
Quick summary
FIXED as of #7565. Thank you elad335!
Details
Unrelated bug
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