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MotorStorm [BCES00006]: Misc gfx issues #8373

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legend800 opened this issue Jun 6, 2020 · 4 comments
Closed

MotorStorm [BCES00006]: Misc gfx issues #8373

legend800 opened this issue Jun 6, 2020 · 4 comments
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@legend800
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legend800 commented Jun 6, 2020

Motorstorm has 2 remaining gfx issues:

  1. The Boost hud area has corruption (not 100% repro, more like 80%) and pause/ranking areas in UI
  2. Dirt clouds from other vehicles is purple at all times (sometimes it's correct color - brown)

2020-06-06 11_10_28-FPS_ 29 40 _ Vulkan _ 0 0 10-d9d4a22b-rsx_volatile _ MotorStorm™  BCES00006

2020-07-19 12_33_09-Window

2020-06-03_00_08_29-rpcs3

RPCS3-MS.log.gz

RSX capture:
https://drive.google.com/file/d/1ub34kYmQszwnbIytSzuAHdWkTdL83-P-/view?usp=sharing

Config:
Windows 10 64-bit
GeForce GTX 1080
i7-6700k @ 4GHZ
16GB RAM

@dio-gh
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dio-gh commented Jun 6, 2020

I'm not sure the vehicles shaking back and forth is a graphical issue, might be related to the crowd T-posing even (floating point issues?).

@incognitoh
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I'm not sure the vehicles shaking back and forth is a graphical issue, might be related to the crowd T-posing even (floating point issues?).

pretty sure thats true since it doesnt happen if you use ppu interpreter (iirc)

@legend800
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Yeah, only happens with PPU LLVM. Opened another issue to track that and updated this defect:
#8376

@legend800
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Fixed by #11204

@kd-11 kd-11 self-assigned this Nov 27, 2021
@kd-11 kd-11 closed this as completed Jan 8, 2022
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4 participants