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Compute shader failed to compile with the following errors: Binding point for: buffer block must be equal or greater than 0 and less than: GL_MAX_SHADER_STORAGE_BUFFER_OBJECT_BINDINGS #8621

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Metafalica opened this issue Jul 24, 2020 · 1 comment

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@Metafalica
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Metafalica commented Jul 24, 2020

Quick summary

Game does not start because of compute shader compilation error

Details

F {RSX [0x0660c80]} RSX: Compilation failed: Compute shader failed to compile with the following errors:
ERROR: 0:3: error(#385) Binding point for: buffer block must be equal or greater than 0 and less than: GL_MAX_SHADER_STORAGE_BUFFER_OBJECT_BINDINGS
ERROR: 0:31: error(#143) Undeclared identifier: data
ERROR: 0:31: error(#145) Left of "[" is not of type array, matrix, or vector: data
ERROR: 0:31: error(#160) Cannot convert from: "float" to: "highp unsigned int"
ERROR: 0:32: error(#145) Left of "[" is not of type array, matrix, or vector: data
ERROR: error(#273) 5 compilation errors. No code generated
F {RSX [0x0660c80]} RSX: Linkage failed: Compute shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

1. Please attach RPCS3's log.

2. If you describe graphical issue, please provide an RSX capture and a RenderDoc capture that demonstrate it.

3. Please attach screenshots of your problem.

4. Please provide comparison with real PS3.

On real PS3 it works.

5. Please provide your system configuration:

  • Windows 10 x64
  • Intel i7 880
  • Ati Radeon HD 5750
@AniLeo
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AniLeo commented Jul 24, 2020

Issue with your OpenGL driver. Either it's a bug in their implementation or doesn't support the required OpenGL features.

·! 0:02:33.351950 {RSX [0x0000000]} RSX: GL RENDERER: AMD Radeon HD 5700 Series (ATI Technologies Inc.)
·! 0:02:33.363142 {RSX [0x0000000]} RSX: GL VERSION: 4.3.13399 Core Profile Forward-Compatible Context 15.201.1151.1008
·! 0:02:33.363148 {RSX [0x0000000]} RSX: GLSL VERSION: 4.40

Log file shows pirated game. Removed log files.

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