- Abstract Factory: Creating an instance of family of products
- Builder: Finding a solution to telescoping constructor antipattern
- Factory: Creating an instance of product
- Prototype: Cloning an instance
- Singleton: Only a single instance of a class can exist
- Adapter: Match interfaces of different classes
- Bridge: Separates an object’s interface from its implementation
- Composite: A tree structure of simple and composite objects
- Decorator: Add responsibilities to objects dynamically
- Facade: A single class that represents an entire subsystem
- Flyweight: A fine-grained instance used for efficient sharing
- Proxy: An object representing another object
- Chain of Responsibility: A way of passing a request between a chain of objects
- Command: Encapsulate a command request as an object
- Interpreter: A way to include language elements in a program
- Iterator: Sequentially access the elements of a collection
- Mediator: Defines simplified communication between classes
- Memento: Capture and restore an object's internal state
- Observer: A way of notifying change to a number of classes
- State: Alter an object's behavior when its state changes
- Strategy: Encapsulates an algorithm inside a class
- Template Method: Defer the exact steps of an algorithm to a subclass
- Visitor: Defines a new operation to a class without change